Flow, Leadership and Serious Games: A Pedagogical Perspective – Part 2

By: Zoltan Buzady Ph.D., Central European University Business School, Hungary. Part 1 Combining Flow and Serious Games   A detailed market study prepared by Learnovate Centre identified the state-of-the-art use of serious games for learning in the corporate sector (Donovan, 2012).  They report an uptake of such gamification and list the following application areas of…

Flow, Leadership and Serious Games: A Pedagogical Perspective – Part 1

By: Zoltan Buzady Ph.D., Central European University Business School, Hungary. Overview This special issue of the ‘World Journal of Science, Technology, and Sustainable Development’ focuses on new, computer-based and/or online learning tools with the aim to present current trends and innovations to professionals, consultants, instructors, and academics. The author of this contribution is a researcher…

FLIGBY’s Leadership Topics

Leadership or business simulations are dynamic computer-based experiences, allow to practice personal and organizational strategies in a risk-free and motivating learning environment. They are highly effective in building critical capabilities needed for managing complex situations and organizational challenges. FLIGBY, Prof. Csikszentmihalyi’s official leadership simulation program, was developed to build a broad perspective on critical business…

Compilation of Game-Based Learning Journals

This blog entry is from our guest author: Michael Sutton (Game-Based Learning Innovator & Architect) My quest for high quality research associated with Game-Based Learning, Simulations, Serious Games, Gamification, Virtual Reality, Immersive Learning, etc. has been quite a challenge. In attempting to scour the Inet looking for useful material, I have complied a definitive list of…

Behind the scenes of FLIGBY – from idea to invention

What do you think, how many people and how long did it take to create the #1 world (2012 Seattle) award winning serious game, FLIGBY? Believe it or not, it all began 10 years ago…or even a bit more. Maybe the below unfolding story sounds a bit mystical, being the creation of  lucky coincidences. Back in…

The Theory of “Flow’ and Its Relevance for Organizations

By: Zoltan Buzady and Paul Marer, March 2016In: CEU Working Paper SeriesDownload full working paper here. Abstract: The objective of this essay is to identify how leadership based on the principles of Flow theory, if applied, helps create a Flow-promoting work environment and leads to better organizational performance.Csikszentmihalyi’s theory of Flow – globally known, appreciated, and…

Why winery?

A first-class winery game. Why did we choose a Californian winery as the venue of FLIGBY simulation? First of all, we needed a good story which was able to capture people’s imagination of course. But there is more to it. Prof. Csikszentmihalyi himself proposed the subject of a winery back in 2008. He had two…

Manage your work, live your life

Work-life balance is not a rule set in stone but more like a concept that is different for every individual and might change on a daily basis. What work-life balance really means? Does it mean that you have to adhere to the 8 hours of work, 8 hours of fun and 8 hours of sleep…

Defining Serious Games

Defining serious games: A serious game is typically an online application that makes use of the mechanisms of video games to communicate specific information (knowledge) that helps introduce relevant concepts and the application of those concepts to solve problems. Serious games differ from classical video games in that their primary objective is not entertainment but…

FLIGBY Leadership Skills

Developing leadership competencies by serious games The mission of the serious game FLIGBY is to identify, measure, and help develop leadership skills that, if applied, would help create a Flow-promoting work environment. At the Game’s end, FLIGBY provides an individual report to each player on his/her skill set, with a range of benchmarking option available.…