EEG to better fit the player’s skill level – enabling a stable Flow state in a serious game

Using EEG data as Dynamic Difficulty Adjustment in a serious game about plastic pollution in the oceans DOI: https://doi.org/10.1145/3582515.3609512 By: Thomas Bjørner, Associate Professor and Head of Media Innovation & Game Research, Aalborg University. https://orcid.org/0000-0001-9071-7168 In: Bjørner, T. (2023). Using EEG data as Dynamic Difficulty Adjustment in a serious game about the plastic pollution in…

Do You Remember ‘Theme Hospital’?

How could spending hours sitting in front of your games console be good for you? Increasingly advancements in technology and pedagogical thinking point to considerable rewards associated with serious games and simulations for developing business skills. But where does this thinking come from? More importantly, does this mean that losing all concept of time in…

Gamification and Advanced Technology to Enhance Motivation in Education (free download book)

Read our latest publication: FLIGBY – A Serious Game Tool to Enhance Motivation and Competencies in Entrepreneurship, by Zoltan Buzady, Corvinus University of Budapest, Hungary & Fernando Almeida, Polytechnic Institute of Gaya, Portugal In: Gamification and Advanced Technology to Enhance Motivation in Education, Faraon Llorens-Largo & Rafael Molina-Carmona (Eds.), September 2020, MDPI booksISBN 978-3-03936-970-6 (Hbk);…

What are the benefits of using Simulation in Leadership Development?

Real Training, Real Learning The leadership training business realized the benefits of using simulation and has been a keen adopter of these applications since the early years of the Internet age, but the quality and accuracy of the virtual environments are better now than they ever have been before. Simulation and virtual reality technology are developing…

In New Leadership We Flow – Lead4Skills

  A recent International Labour Organization study “Skills mismatch in Europe study 2014”, shows that labour market in Europe demonstrates various types of skill mismatch, including mismatch between the number of job seekers and employment opportunities, which is reflected in unemployment. The overall aim of the  “Lead4Skills” project is to provide higher education institutions (HEI)…

Serious Games in Trend, in East & West!

The Financial Times now reports also what our team at #FLIGBY has been proposing, offering and delivering for years: #SeriousGaming is in Trend! Following the pioneering work 100 years ago done by Harvard Business School, now all Business Schools use the learning dynamics and interactivity of teaching with the case study method. At this point…

Great Interest for FLOW-Leadership in Russia at #EdCrunch

Great interest for Csikszentmihalyi, Flow, Leadership and FLIBY in Russia! #дапребудетстобойпоток! Join our great event and keynote presentations by Dr. Zoltan Buzady, our Director of the ‘Leadership & Flow Global Research Network’ at #EdCrunch in Moscow, Russia, October 1-2 !!! Большой интерес к #FlowLeadership через #FLIGBY в #Russia Присоединяйтесь к нам на #EdCrunch2018: 5th Global Conference on New Edu-Technologies, Москва OCT…

Flow Leadership in Business – The optimal experience

One might think that it’s possible to put together a super team just by choosing individuals who represent great skills. But they forget, that after a while individuals do bring their own personality and their personal style to the group work.  For example, one person is particularly keen on time management, the next one on values…