Gamification and Advanced Technology to Enhance Motivation in Education (free download book)

Read our latest publication: FLIGBY – A Serious Game Tool to Enhance Motivation and Competencies in Entrepreneurship, by Zoltan Buzady, Corvinus University of Budapest, Hungary & Fernando Almeida, Polytechnic Institute of Gaya, Portugal In: Gamification and Advanced Technology to Enhance Motivation in Education, Faraon Llorens-Largo & Rafael Molina-Carmona (Eds.), September 2020, MDPI booksISBN 978-3-03936-970-6 (Hbk);…

How To Get Into Flow State 💡 |Become A Productive BEAST!

https://simpleprogrammer.com/flow-state/ Flow state is something super important for programmers and, those who have entered this state know what I’m talking about. John Sonmez:Okay. Now, I know a lot of people have different ideas of what flow is, what exactly is flow? And, I mean, probably some people are watching like “I don’t even know what…

What are the benefits of using Simulation in Leadership Development?

Real Training, Real Learning The leadership training business realized the benefits of using simulation and has been a keen adopter of these applications since the early years of the Internet age, but the quality and accuracy of the virtual environments are better now than they ever have been before. Simulation and virtual reality technology are developing…

Don’t play with it – DO take it serious

An interview with Peter Szabo, Requirement Area Manager at Ericsson   Why did you decide to play FLIGBY? We are all sort-of “Homo Ludens”-species. That is why the gamification principle has been so interesting to me and seems to be very successful nowadays. This might have led the creators of FLIGBY – Csikszentmihalyi’s Official Leadership Development…

Competitiveness, HRM, Flow-promoting Leadership & Global Benchmarking (of Your Talent Pool)

  Dr. Zoltan Buzady, Associate Professor of Management, Director of the ‘Leadership & Flow Global Research Network’, Corvinus Business School   Special Report in BBJournal May 2017 on HRM   As the Hungarian and the other CEE countries are experiencing continued growth, maintaining our achieved positions on global competitiveness rankings and to further improve our…

Flow, Leadership and Serious Games: A Pedagogical Perspective – Part 2

By: Zoltan Buzady Ph.D., Central European University Business School, Hungary. Part 1 Combining Flow and Serious Games   A detailed market study prepared by Learnovate Centre identified the state-of-the-art use of serious games for learning in the corporate sector (Donovan, 2012).  They report an uptake of such gamification and list the following application areas of…

Flow, Leadership and Serious Games: A Pedagogical Perspective – Part 1

By: Zoltan Buzady Ph.D., Central European University Business School, Hungary. Overview This special issue of the ‘World Journal of Science, Technology, and Sustainable Development’ focuses on new, computer-based and/or online learning tools with the aim to present current trends and innovations to professionals, consultants, instructors, and academics. The author of this contribution is a researcher…

FLIGBY’s Leadership Topics

Leadership or business simulations are dynamic computer-based experiences, allow to practice personal and organizational strategies in a risk-free and motivating learning environment. They are highly effective in building critical capabilities needed for managing complex situations and organizational challenges. FLIGBY, Prof. Csikszentmihalyi’s official leadership simulation program, was developed to build a broad perspective on critical business…

Compilation of Game-Based Learning Journals

This blog entry is from our guest author: Michael Sutton (Game-Based Learning Innovator & Architect) My quest for high quality research associated with Game-Based Learning, Simulations, Serious Games, Gamification, Virtual Reality, Immersive Learning, etc. has been quite a challenge. In attempting to scour the Inet looking for useful material, I have complied a definitive list of…