FLIGBY's academic publications

List of Our Most Important Academic Publications

FLIGBY’s academic publications: The Leadership & Flow Global Research Network promotes academic cooperation, research, and publication in the broader fields related to Flow and Leadership theory, as well as the usage of Serious Games in teaching and training, skills measurement and HR predictive analytics. Most publications below are also enabled and driven by FLIGBY, Prof.…

Leadership & Flow Reading Collection by Dr. Zoltan Buzady

Dear Colleagues, Course Participants & Friends, You may wish to follow my curated reading collections on FLIPBOARD: Lead, Learn, Leapfrog – Buzady’s Collection on Leadership Trends and Tips Essentials on Flow, Leadership Development, and Serious Games The Future of Work ПОТОК via #FLIGBY in Russian version

The ‘Happiness Game’ of ‘Good Leadership’ – Liszt Institute Brussels

An interactive workshop on Flow, Leadership and Serious Game FLIGBY Date: 8 JuneTime: 18:00Venue: Liszt Institute Brussels10 Treurenberg, 1000 Brussels In the framework of the Belgian Club of Hungarian Scientists: The ‘Happiness Game’ of Good Leadership– An interactive workshop on Flow, Leadership and Serious Game FLIGBY – Presented by:Dr. (habil.) Zoltan BuzadyAssociate Professor, Corvinus University of BudapestAcademic Director, Leadership…

game-based profiling

Analyzing FLIGBY’s Immense Data Set – video interview

Game-based profiling: Analyzing FLIGBY’s user data – What are the most interesting findings? The growing demand for experiential learning is paving the way for gamified leadership development programs. FLIGBY is a serious game software with an interactive movie design. It offers the user a choice about which direction a given segment may proceed. The scenario-based approach used by FLIGBY…

Gamification in Higher Education (LiveStream)

Watch the latest YouTube LiveStream on “Gamification in Higher Education” with Marge Sassi, Flow-Enthusiast and our academic-educational partners at the Estonian Business School (30 Mins.) Topics: Simulations at EBS.ed, Key Learnings from Gamification, Value of Gamification, Biggest Surprise, Lifelikeness of Simulations

How to become a real PRO in Flow-promoting Leadership?

Dear Colleagues, Partners, and Friends! (1) I am sharing with you now the ESSENCE Flow-promoting Leadership Theory in a concise, edited webinar-video (56 Minutes). (2) After it you will be highly interested in finding out about your own leadership skills portfolio too! (3) You will wish to become a real PRO in Flow-leadership via FLIGBY,…

NOW FREE: Open Access Article on FLIGBY

Call-for-Reading: [Informatics] Special Issue “Gamification and Advanced Technology to Enhance Motivation in Education” Our article “FLIGBY – A Serious Game Tool to Enhance Motivation and Competencies in Entrepreneurship” (2019)” in the Special Issue “Gamification and Advanced Technology to Enhance Motivation in Education” has now been published also in the open-access format of the Journal: Informatics…

How To Get Into Flow State 💡 |Become A Productive BEAST!

https://simpleprogrammer.com/flow-state/ Flow state is something super important for programmers and, those who have entered this state know what I’m talking about. John Sonmez:Okay. Now, I know a lot of people have different ideas of what flow is, what exactly is flow? And, I mean, probably some people are watching like “I don’t even know what…

Leaders of People – A Poem by Mihaly Csikszentmihalyi

The leaders of people have one of four names: Procustes, Napoleon, Sam, or Solon. Procustes believes, and his people must live behind the bars of his faith. Napoleon gambles — and win or lose – his people pay. Uncle Sam sits in a manor that resembles a store, And counts pennies, hoping for more and…