List of Our Most Important Academic Publications

The Leadership & Flow Global Research Network promotes academic cooperation, research, and publication in the broader fields related to Flow and Leadership theory, as well as the usage of Serious Games in teaching and training, skills measurement and HR predictive analytics. Most publications below are also enabled and driven by FLIGBY, Prof. Mihaly Csikszentmihalyi’s official…

Food Industry 4.0 Boosted by Leadership Simulations

A contribution to the global academic research blog series written by Anna Freund Ph.D. Candidate at Corvinus University of Budapest, Hungary Expert in Food Industry 4.0 I recently participated in the ‘Experimental Learning, Flow & Serious Gaming’ Ph.D. course delivered by Dr. Zoltan Buzady at our university. This was the first time I came across…

Gamification and Advanced Technology to Enhance Motivation in Education (free download book)

Read our latest publication: FLIGBY – A Serious Game Tool to Enhance Motivation and Competencies in Entrepreneurship, by Zoltan Buzady, Corvinus University of Budapest, Hungary & Fernando Almeida, Polytechnic Institute of Gaya, Portugal In: Gamification and Advanced Technology to Enhance Motivation in Education, Faraon Llorens-Largo & Rafael Molina-Carmona (Eds.), September 2020, MDPI booksISBN 978-3-03936-970-6 (Hbk);…

In New Leadership We Flow – Lead4Skills

  A recent International Labour Organization study “Skills mismatch in Europe study 2014”, shows that labour market in Europe demonstrates various types of skill mismatch, including mismatch between the number of job seekers and employment opportunities, which is reflected in unemployment. The overall aim of the  “Lead4Skills” project is to provide higher education institutions (HEI)…

Flow, Leadership and Serious Games: A Pedagogical Perspective – Part 3

By: Zoltan Buzady Ph.D., Central European University Business School, Hungary. Part 1 Part 2 Serious Gaming Technology Enables Blended Learning Pedagogy   Our aim in this contribution is also to tell the reader our experiences about using this particular serious game as a blended learning tool for effective training and development of Flow-based leadership and…