FLIGBY in the Navy SEAL training program

We always take pride when acclaimed organizations recognize and employ our solutions. When the best in a profession chooses FLIGBY, we feel that it is worthwhile to travel a more challenging road. The Navy SEALs are the world’s leading elite military force and FLIGBY has been part of their decommissioning training program for soldiers for…

Flow, Leadership and Serious Games: A Pedagogical Perspective – Part 3

By: Zoltan Buzady Ph.D., Central European University Business School, Hungary. Part 1 Part 2 Serious Gaming Technology Enables Blended Learning Pedagogy   Our aim in this contribution is also to tell the reader our experiences about using this particular serious game as a blended learning tool for effective training and development of Flow-based leadership and…

Competitiveness, HRM, Flow-promoting Leadership & Global Benchmarking (of Your Talent Pool)

  Dr. Zoltan Buzady, Associate Professor of Management, Director of the ‘Leadership & Flow Global Research Network’, Corvinus Business School   Special Report in BBJournal May 2017 on HRM   As the Hungarian and the other CEE countries are experiencing continued growth, maintaining our achieved positions on global competitiveness rankings and to further improve our…

Fligby: now Flow makes sense

written by: Claudio A. Rivera I met Prof. Zoltan Buzady via CEEMAN association, that often promoted Fligby’s global network in their news letters . I now have finished my first-hand experience with FLIGBY as an innovative teaching tool and I am exploring ways of possibly including it into my own teaching practice at Riga Business School.  For now…

Flow, Leadership and Serious Games: A Pedagogical Perspective – Part 2

By: Zoltan Buzady Ph.D., Central European University Business School, Hungary. Part 1 Combining Flow and Serious Games   A detailed market study prepared by Learnovate Centre identified the state-of-the-art use of serious games for learning in the corporate sector (Donovan, 2012).  They report an uptake of such gamification and list the following application areas of…