Exploring the Impact of a Serious Game in the Academic Success of Entrepreneurship Students

By: Almeida, F., & Buzady, Z. (2023).In: Journal of Educational Technology Systems, 0(0). https://doi.org/10.1177/00472395231153187 Abstract: This study presents mainly practical implications for higher education institutions that offer courses in the entrepreneurship field, and that intend to promote the develop-ment of soft skills competencies in their students. Serious games are increasingly present in higher education and…

Developing Entrepreneurial Competencies among Tourism Students using FLIGBY

By: Ana Ferro (ISPGAYA), Zoltan Buzady (Corvinus University of Budapest) & Fernando Almeida (University of Porto & INESCTEC) In: Journal of Hospitality& Tourism Education – Scopus cite score: 3.2, (Q2)DOI: https://doi.org/10.1080/10963758.2022.2109475 AbstractThis article seeks to present an initiative to integrate a serious game into an entrepreneurship course, attended by tourism students, which enables them to…

Development of Soft Skills Competencies Through the Use of FLIGBY

By Fernando Almeida, Zoltan Buzady (2022) In: Technology, Pedagogy and Education (Q1), March 2022.This journal is indexed in WoS (Core: 2.529) and Scopus (Q1).https://doi.org/10.1080/1475939X.2022.2058600 Abstract Serious games have been successfully used for learning and training purposes. Traditionally serious games have been used in the development of hard skills, particularly in technical areas such as health, engineering, defense, or the environment. However,…

FLIGBY — A Serious Game Tool to Enhance Motivation and Competencies in Entrepreneurship

By: Zoltan Buzady, Corvinus University of Budapest, Hungary & Fernando Almeida, Polytechnic Institute of Gaya, Portugal In: Gamification and Advanced Technology to Enhance Motivation in Education, Faraon Llorens-Largo & Rafael Molina-Carmona (Eds.), September 2020, MDPI booksISBN 978-3-03936-970-6 (Hbk); ISBN 978-3-03936-971-3 (PDF)https://doi.org/10.3390/books978-3-03936-971-3 ABSTRACT: Entrepreneurship is currently one of the most fundamental economic activities in the 21st century.…

The Contribution of Serious Games for the Success of Students in Entrepreneurship

By: Fernando Almeida, Polytechnic Institute of Gaya, PortugalIn: IT Issues in Higher Education: Emerging Research and OpportunitiesDOI: 10.4018/978-1-7998-1029-2.ch007 ABSTRACT:The adoption of serious games as a complement to traditional classroom training is still an emerging theme, but it offers relevant potentialities for both students and teachers. This study describes the integration process of serious games in…

An East-Versus-West Update: The Non-Intrusive Measurement and Global Benchmarking of 29 Management and Leadership Skills via FLIGBY in Central Europe, Ukraine and Kazakhstan (2019 Update)  – Conference Presentation

By: Zoltan BuzadyProceedings of the 27th CEEMAN Annual Conference 25-27 September 2019 Wrocław, PolandDownload here. “Flow Is Good Business for You” (FLIGBY) (www.fligby.com) is a top-leadership development game, designed by academics and practicing experts. The important mission of this technological and teaching innovation is to train and develop future leaders, and explain to them the…

Learning Entrepreneurship in Higher Education Through Flow Theory and FLIGBY Game

By: Fernando Almeida (Polytechnic Institute of Gaya, Porto, Portugal) and Zoltán Buzády (Corvinus University of Budapest, Budapest, Hungary) In: International Journal of Virtual and Personal Learning Environments (IJVPLE)9(1)  2019 |Volume: 9 |Issue: 1 |Article: 1 |Pages: 15 ISSN: 1947-8518|EISSN: 1947-8526|DOI: 10.4018/IJVPLE.2019010101https://www.igi-global.com/gateway/article/218214 Download here. ABSTRACT This article performs an exploratory study of the potential of flow theory and the FLIGBY game to contribute to developing entrepreneurship competencies among higher…