From Flow to FLIGBY- The Use of a Digital Serious Game in Higher Education

by: Emese Belényesi and Andrea Győrfyné Kukoda (NKE, Ludovika University of Public Service, Hungary)

Abstract
This study is based on using FLIGBY (Flow Is Good Business for You) – a digital serious game specifically designed for measuring and developing leadership skills – in higher education. It examines the aspects of decision-making based on Csíkszentmihályi’s flow theory, with particular attention to those that facilitate the achievement of a flow state in the workplace. One of the research objectives is to analyze the relationship between leadership decision-making and flow-promoting skills, which is investigated using empirical methods. Applying the Technology Acceptance Model (TAM) as a theoretical framework, another objective is to understand the impact of the model’s elements on student behavior while using the game in educational contexts. The analysis compares the game data of students of the Executive Diplomatic Leadership Training (EDLT) with the data of hundreds of students from Hungary and other countries, based on a unique database accumulated in recent years. The study’s findings highlight the impact of demographic characteristics on students’ leadership skills and decision-making, their achieved results, the correlations between the individual elements, and their behavior while using the game. These results are expected to contribute to a more effective integration of digital games in higher education and a broader professional discourse on innovative educational tools and their impacts.

Keywords: Flow theory, digital serious game, FLIGBY, leadership skills, TAM

Full text here: https://communicatio.hu/jelkep/2025/1/JelKep_2025_1_Belenyesi_Emese__Gyorfyne_Kukoda_Andrea.pdf

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