Power to the people and how it appears in the world of FLIGBY

Power. The word itself carries a reputation with it. Is power a bad thing, is it true that power tends to corrupt and absolute power corrupts absolutely? Or rather, does it depend on the type of power used. By definition, power is one’s ability to exert influence over other people’s actions, more specifically, to get…

Game-based Leadership Profiling

A methodology of establishing leadership skill profile using gameplay data The mission of the serious game FLIGBY is to identify, measure, and help develop leadership skills. At the Game’s end, FLIGBY provides an individual report to each player on his/her skillset, with a range of benchmarking option available. In FLIGBY, each player‘s leadership profile is…

EQ as a Leadership Skill

“Which are the Critical Leadership Skills in your opinion, Professor Buzády?” – How often do I hear this question by management students, highly successful executives and my management coaching clients. Well, the answer I give is always the same: for sustainable success, you must develop and then constantly enhance your People Skills. By this, I…

Flow, Leadership and Serious Games: A Pedagogical Perspective – Part 3

By: Zoltan Buzady Ph.D., Central European University Business School, Hungary. Part 1 Part 2 Serious Gaming Technology Enables Blended Learning Pedagogy   Our aim in this contribution is also to tell the reader our experiences about using this particular serious game as a blended learning tool for effective training and development of Flow-based leadership and…

Competitiveness, HRM, Flow-promoting Leadership & Global Benchmarking (of Your Talent Pool)

  Dr. Zoltan Buzady, Associate Professor of Management, Director of the ‘Leadership & Flow Global Research Network’, Corvinus Business School   Special Report in BBJournal May 2017 on HRM   As the Hungarian and the other CEE countries are experiencing continued growth, maintaining our achieved positions on global competitiveness rankings and to further improve our…

Fligby: now Flow makes sense

written by: Claudio A. Rivera I met Prof. Zoltan Buzady via CEEMAN association, that often promoted Fligby’s global network in their news letters . I now have finished my first-hand experience with FLIGBY as an innovative teaching tool and I am exploring ways of possibly including it into my own teaching practice at Riga Business School.  For now…

Flow, Leadership and Serious Games: A Pedagogical Perspective – Part 2

By: Zoltan Buzady Ph.D., Central European University Business School, Hungary. Part 1 Combining Flow and Serious Games   A detailed market study prepared by Learnovate Centre identified the state-of-the-art use of serious games for learning in the corporate sector (Donovan, 2012).  They report an uptake of such gamification and list the following application areas of…

21st Century Skills

Their Place in Leadership Development   Recently, our Canadian partner has asked the following interesting question: Are the leadership skills measured and tested by the global award-winning, serious game simulation, called FLIGBY, “21st-century skills”? My first thought was that since the “people analytics” architecture of FLIGBY was made during 2008 and 2012, its competency-based development…

Accomplishment Culture

This guest blog was written by Marion Spears Karr, President, Avery Executive Search (a unit of Atlanta-based Avery Partners Inc.). It summarizes a concept – the title of this blog — that he developed and uses then he offers personal- and leadership-development programs. Accomplishment Culture© (AC) is a comprehensive team- and leadership-development program. It makes individuals…

Redefining Leadership

  The title of this blog entry refers not to an effort to crowd the literature with another definition of leadership, but to the proposed expansion of the kind of people who should be considered leaders. Let’s accept the definition of leadership given by Kevin Kruse in his Forbes article, with one minor modification [in parentheses]:…