Flow, Leadership and Serious Games: A Pedagogical Perspective – Part 2

By: Zoltan Buzady Ph.D., Central European University Business School, Hungary. Part 1 Combining Flow and Serious Games   A detailed market study prepared by Learnovate Centre identified the state-of-the-art use of serious games for learning in the corporate sector (Donovan, 2012).  They report an uptake of such gamification and list the following application areas of…

Flow, Leadership and Serious Games: A Pedagogical Perspective – Part 1

By: Zoltan Buzady Ph.D., Central European University Business School, Hungary. Overview This special issue of the ‘World Journal of Science, Technology, and Sustainable Development’ focuses on new, computer-based and/or online learning tools with the aim to present current trends and innovations to professionals, consultants, instructors, and academics. The author of this contribution is a researcher…

Compilation of Game-Based Learning Journals

This blog entry is from our guest author: Michael Sutton (Game-Based Learning Innovator & Architect) My quest for high quality research associated with Game-Based Learning, Simulations, Serious Games, Gamification, Virtual Reality, Immersive Learning, etc. has been quite a challenge. In attempting to scour the Inet looking for useful material, I have complied a definitive list of…

The technology of the Flow

The innovative training course by Zoltan Buzady (Hungary) for MBA in PA students was the first robin in the project of cooperation between MIM-Kyiv and Central Euroepan University Business School. Mr. Buzady kindly gave us his impressions of MIM and told us about his game. On cooperation with MIM-Kyiv: I am very pleased this project…