FLIGBY in the context of entrepreneurship classes

Dr. Fernando Almeida, and Dr. Zoltan Buzady, Director of our ‘Leadership & Flow Global Research Network’ have launched the first cooperation in 2017. The cooperation covers a pilot teaching project using FLIGBY online leadership development game on Master of Science Program in Portugal in the field of Science and Technology. You can read our brief…

Fligby as an asset for entrepreneurship students

An interview with Dr. Fernando Almeida, Engineer/Professor of the Polytechnic Higher Institute of Gaya   Prepared by Dr. Zoltan Buzady, Director of the Global Leadership & Flow Network Dr. Almeida, you are a top scientist in your field of Science & Technology and now teach also Entrepreneurship. What are your observations when using FLIGBY as a platform to help…

Don’t play with it – DO take it serious

An interview with Peter Szabo, Requirement Area Manager at Ericsson   Why did you decide to play FLIGBY? We are all sort-of “Homo Ludens”-species. That is why the gamification principle has been so interesting to me and seems to be very successful nowadays. This might have led the creators of FLIGBY – Csikszentmihalyi’s Official Leadership Development…

Flow, Leadership and Serious Games: A Pedagogical Perspective – Part 3

By: Zoltan Buzady Ph.D., Central European University Business School, Hungary. Part 1 Part 2 Serious Gaming Technology Enables Blended Learning Pedagogy   Our aim in this contribution is also to tell the reader our experiences about using this particular serious game as a blended learning tool for effective training and development of Flow-based leadership and…

Fligby: now Flow makes sense

written by: Claudio A. Rivera I met Prof. Zoltan Buzady via CEEMAN association, that often promoted Fligby’s global network in their news letters . I now have finished my first-hand experience with FLIGBY as an innovative teaching tool and I am exploring ways of possibly including it into my own teaching practice at Riga Business School.  For now…

Flow, Leadership and Serious Games: A Pedagogical Perspective – Part 2

By: Zoltan Buzady Ph.D., Central European University Business School, Hungary. Part 1 Combining Flow and Serious Games   A detailed market study prepared by Learnovate Centre identified the state-of-the-art use of serious games for learning in the corporate sector (Donovan, 2012).  They report an uptake of such gamification and list the following application areas of…

Flow, Leadership and Serious Games: A Pedagogical Perspective – Part 1

By: Zoltan Buzady Ph.D., Central European University Business School, Hungary. Overview This special issue of the ‘World Journal of Science, Technology, and Sustainable Development’ focuses on new, computer-based and/or online learning tools with the aim to present current trends and innovations to professionals, consultants, instructors, and academics. The author of this contribution is a researcher…

FLIGBY’s Leadership Topics

Leadership or business simulations are dynamic computer-based experiences, allow to practice personal and organizational strategies in a risk-free and motivating learning environment. They are highly effective in building critical capabilities needed for managing complex situations and organizational challenges. FLIGBY, Prof. Csikszentmihalyi’s official leadership simulation program, was developed to build a broad perspective on critical business…

Compilation of Game-Based Learning Journals

This blog entry is from our guest author: Michael Sutton (Game-Based Learning Innovator & Architect) My quest for high quality research associated with Game-Based Learning, Simulations, Serious Games, Gamification, Virtual Reality, Immersive Learning, etc. has been quite a challenge. In attempting to scour the Inet looking for useful material, I have complied a definitive list of…