NOW FREE: Open Access Article on FLIGBY

Call-for-Reading: [Informatics] Special Issue “Gamification and Advanced Technology to Enhance Motivation in Education”

Our article “FLIGBY – A Serious Game Tool to Enhance Motivation and Competencies in Entrepreneurship” (2019)” in the Special Issue “Gamification and Advanced Technology to Enhance Motivation in Education” has now been published also in the open-access format of the Journal: Informatics (ISSN 2227-9709), published by MDPI AG, Basel, Switzerland.

All articles can be accessed freely online.

Buzady, Z.; Almeida, F. FLIGBY—A Serious Game Tool to Enhance Motivation
and Competencies in Entrepreneurship. Informatics 2019, 6(3), 27;
Views: 2037, Downloads: 887, Citations: 0, Altmetrics: 3

For your convenience, we attach below a consolidated table of contents. If you think it appropriate, we invite you to share this message further with your peers.

We look forward to collaborating with you in the future.

Dr. Zoltan Buzady

Associate Professor of Leadership, Corvinus University of Budapest
Academic Ambassador and Director, Leadership & Flow Global Research Network

Other contributions:

Corona Martínez, D.; Real García, J.J. Using Malone’s Theoretical Model
on Gamification for Designing Educational Rubrics. Informatics 2019, 6(1), 9;
Views: 3731, Downloads: 976, Citations: 0, Altmetrics: 9

Santana-Mancilla, P.C.; Rodriguez-Ortiz, M.A.; Garcia-Ruiz, M.A.;
Gaytan-Lugo, L.S.; Fajardo-Flores, S.B.; Contreras-Castillo, J. Teaching HCI
Skills in Higher Education through Game Design: A Study of Students’
Perceptions. Informatics 2019, 6(2), 22;
Views: 2958, Downloads: 1120, Citations: 1, Altmetrics: 9

Borrás-Gené, O.; Martínez-Núñez, M.; Martín-Fernández, L. Enhancing
Fun through Gamification to Improve Engagement in MOOC. Informatics 2019,
6(3), 28;
Views: 2352, Downloads: 715, Citations: 0, Altmetrics: 9

Martín-del-Pozo, M.; García-Valcárcel Muñoz-Repiso, A.; Hernández
Martín, A. Video Games and Collaborative Learning in Education? A Scale for
Measuring In-Service Teachers’ Attitudes towards Collaborative Learning
with Video Games. Informatics 2019, 6(3), 30;
Views: 1848, Downloads: 933, Citations: 0, Altmetrics: 1

Antonaci, A.; Klemke, R.; Specht, M. The Effects of Gamification in Online
Learning Environments: A Systematic Literature Review. Informatics 2019,
6(3), 32;
Views: 3402, Downloads: 2555, Citations: 0, Altmetrics: 26

Rojo, T.; González-Limón, M.; Rodríguez-Ramos, A. Company–University
Collaboration in Applying Gamification to Learning about Insurance.
Informatics 2019, 6(3), 42;
Views: 1415, Downloads: 737, Citations: 0, Altmetrics: 1

Cao, L.; Peng, C.; Hansberger, J.T. Usability and Engagement Study for a
Serious Virtual Reality Game of Lunar Exploration Missions. Informatics 2019,
6(4), 44;
Views: 1550, Downloads: 605, Citations: 0, Altmetrics: 1

Gallego-Durán, F.J.; Villagrá-Arnedo, C.J.; Satorre-Cuerda, R.;
Compañ-Rosique, P.; Molina-Carmona, R.; Llorens-Largo, F. A Guide for
Game-Design-Based Gamification. Informatics 2019, 6(4), 49;
Views: 1593, Downloads: 1002, Citations: 1, Altmetrics: 14

Constantinescu, T.I.; Devisch, O. Serious Games, Mental Images, and
Participatory Mapping: Reflections on a Set of Enabling Tools for Capacity
Building. Informatics 2020, 7(1), 7;
Views: 388, Downloads: 132, Citations: 0, Altmetrics: 0