A recent International Labour Organization study “Skills mismatch in Europe study 2014”, shows that labour market in Europe demonstrates various types of skill mismatch, including mismatch between the number of job seekers and employment opportunities, which is reflected in unemployment. The overall aim of the “Lead4Skills” project is to provide higher education institutions (HEI)…
Tag: video game
Flow, Leadership and Serious Games: A Pedagogical Perspective – Part 2
By: Zoltan Buzady Ph.D., Central European University Business School, Hungary. Part 1 Combining Flow and Serious Games A detailed market study prepared by Learnovate Centre identified the state-of-the-art use of serious games for learning in the corporate sector (Donovan, 2012). They report an uptake of such gamification and list the following application areas of…
Compilation of Game-Based Learning Journals
This blog entry is from our guest author: Michael Sutton (Game-Based Learning Innovator & Architect) My quest for high quality research associated with Game-Based Learning, Simulations, Serious Games, Gamification, Virtual Reality, Immersive Learning, etc. has been quite a challenge. In attempting to scour the Inet looking for useful material, I have complied a definitive list of…
Why winery?
A first-class winery game. Why did we choose a Californian winery as the venue of FLIGBY simulation? First of all, we needed a good story which was able to capture people’s imagination of course. But there is more to it. Prof. Csikszentmihalyi himself proposed the subject of a winery back in 2008. He had two…
Defining Serious Games
Defining serious games: A serious game is typically an online application that makes use of the mechanisms of video games to communicate specific information (knowledge) that helps introduce relevant concepts and the application of those concepts to solve problems. Serious games differ from classical video games in that their primary objective is not entertainment but…
Branched Simulation Scenarios
Choose-your-own learning adventure FLIGBY is a scenario-based learning program —also known as problem-based learning or whole task learning—with a highly interactive course design that puts the learner in the role of a problem solver responding to realistic workplace problems or situations. The leadership simulation’s lessons are built around a series of progressively complex workplace assignments or…
What is ‘trial and error’?
Trial and error is not a method of finding the best solution, nor a method of finding all solutions. It is a problem-solving technique that is used simply to find a solution. ‘So, you screwed up?’ – How many times have you heard this criticism when you failed? What this question often implies is that…