Flow-promoting Leadership and FLIGBY Values

Flow-promoting Leadership and Csikszentmihalyi’s idea about “Good Business” While most people enjoy working when it provides Flow, too few jobs are designed to make Flow possible. This is where management can make a real difference. For a manager or leader who truly cares about the bottom line in the broadest sense of that term, the first priority…

Teaching Blue Ocean

The FLIGBY lab was contacted recently by one of our North American academic partners to find a way for using FLIGBY teaching Blue Ocean concept. Since FLIGBY was used already for explaining and demonstrating many different leadership approaches, we were happy to help to create a comprehensive syllabus for the “Blue Ocean” class too. Teaching Blue Ocean –…

Game-based Leadership Profiling

A methodology of establishing leadership skill profile using gameplay data The mission of the serious game FLIGBY is to identify, measure, and help develop leadership skills. At the Game’s end, FLIGBY provides an individual report to each player on his/her skillset, with a range of benchmarking option available. In FLIGBY, each player‘s leadership profile is…

Flow, Leadership and Serious Games: A Pedagogical Perspective – Part 2

By: Zoltan Buzady Ph.D., Central European University Business School, Hungary. Part 1 Combining Flow and Serious Games   A detailed market study prepared by Learnovate Centre identified the state-of-the-art use of serious games for learning in the corporate sector (Donovan, 2012).  They report an uptake of such gamification and list the following application areas of…

21st Century Skills

Their Place in Leadership Development   Recently, our Canadian partner has asked the following interesting question: Are the leadership skills measured and tested by the global award-winning, serious game simulation, called FLIGBY, “21st-century skills”? My first thought was that since the “people analytics” architecture of FLIGBY was made during 2008 and 2012, its competency-based development…