Intuitive and analytical decision-making skills analyzed through a flow developing serious game

By: Agnes Wimmer, Zoltan Buzady, Anita Csesznak & Peter Szentesi at Corvinus University of Budapest In: Journal of Decision Systems Scopus cite score: 2.5, (Q1)DOI: 10.1080/12460125.2022.2073863 AbstractSerious games are tools for measuring, evaluating, and developing leadership skills through the decisions taken by participants in leadership training. We analyze decision-making skills in relation to 29 leadership skills…

Use of Serious Games for Analysing Leadership Skills for Promoting Flow at the Workplace (in Hungarian)

Original title: A munkahelyi flow-állapot elősegítő vezetői képességek elemzése a komoly játék eszközével By: Zoltán Buzády, Ágnes Wimmer,  Anita Csesznák, Peter Szentesi at Corvinus University of BudapestIn: Vezetéstudomány (Management Science) DOI: https://lnkd.in/dwyKg7fS AbstractThis article explores the human aspect of leadership according to the principles outlined by Mihaly Csikszentmihalyi’s seminal work, Flow Theory. Focusing on 29 leadership skills, in…

Development of Soft Skills Competencies Through the Use of FLIGBY

By Fernando Almeida, Zoltan Buzady (2022) In: Technology, Pedagogy and Education (Q1), March 2022.This journal is indexed in WoS (Core: 2.529) and Scopus (Q1).https://doi.org/10.1080/1475939X.2022.2058600 Abstract Serious games have been successfully used for learning and training purposes. Traditionally serious games have been used in the development of hard skills, particularly in technical areas such as health, engineering, defense, or the environment. However,…

Exploring the role of a serious game in developing competencies in higher tourism education

By Fernando Almeida, Zoltan Buzady, Ana Ferro In: Journal of Hospitality, Leisure, Sport & Tourism Education (Scimago rating: Q2) Volume 29, November 2021, 100347 Higher education institutions are looking for new educational models that encourage actions that contribute to the transformation of society. In the development of these competencies, the active methodologies assume a relevant role.…

Recognizing leadership styles through the use of a serious game

By Fernando Almeida, Zoltan Buzady In: Journal of Applied Research in Higher Education (Q3), October 2021.https://doi.org/10.1108/JARHE-05-2021-0178 Abstract:Purpose:This study aims to present a practical approach to recognizing leadership styles by adopting a serious game in the context of an entrepreneurship course in higher education.Design methodology:The action-research methodology is adopted to explore how the various leadership styles…

Millennials’ Leadership Skills for Promoting Flow and Profit in a Business Simulation

By Ali Badibanga and Matthew Ohlson https://doi.org/10.1002/jls.21768 ABSTRACT: Driven in part by the demands of an increasing number of millennial employees, organizations continue to shift away from traditional, hierarchical, command and control business strategies that may have focused solely on generating profit to enabling organizational cultures that focus on both people and profit. In the…

FLIGBY — A Serious Game Tool to Enhance Motivation and Competencies in Entrepreneurship

By: Zoltan Buzady, Corvinus University of Budapest, Hungary & Fernando Almeida, Polytechnic Institute of Gaya, Portugal In: Gamification and Advanced Technology to Enhance Motivation in Education, Faraon Llorens-Largo & Rafael Molina-Carmona (Eds.), September 2020, MDPI booksISBN 978-3-03936-970-6 (Hbk); ISBN 978-3-03936-971-3 (PDF)https://doi.org/10.3390/books978-3-03936-971-3 ABSTRACT: Entrepreneurship is currently one of the most fundamental economic activities in the 21st century.…

The Contribution of Serious Games for the Success of Students in Entrepreneurship

By: Fernando Almeida, Polytechnic Institute of Gaya, PortugalIn: IT Issues in Higher Education: Emerging Research and OpportunitiesDOI: 10.4018/978-1-7998-1029-2.ch007 ABSTRACT:The adoption of serious games as a complement to traditional classroom training is still an emerging theme, but it offers relevant potentialities for both students and teachers. This study describes the integration process of serious games in…

An East-Versus-West Update: The Non-Intrusive Measurement and Global Benchmarking of 29 Management and Leadership Skills via FLIGBY in Central Europe, Ukraine and Kazakhstan (2019 Update)  – Conference Presentation

By: Zoltan BuzadyProceedings of the 27th CEEMAN Annual Conference 25-27 September 2019 Wrocław, PolandDownload here. “Flow Is Good Business for You” (FLIGBY) (www.fligby.com) is a top-leadership development game, designed by academics and practicing experts. The important mission of this technological and teaching innovation is to train and develop future leaders, and explain to them the…

Assessment of Entrepreneurship Competencies Through the Use of FLIGBY

By:  Zoltán Buzády (Corvinus University of Budapest, Budapest, Hungary) and Fernando Almeida (Polytechnic Institute of Gaya, Porto, Portugal)  In: Digital Education Review, 35, 151-169. (19 Pages) http://revistes.ub.edu/index.php/der/article/view/27208 Download here. ABSTRACT: Serious games are increasingly being used as an innovative tool for developing entrepreneurial skills, such as strategic management, leadership, communication, negotiation, or decision making. FLIGBY is a serious…