Development of Soft Skills Competencies Through the Use of FLIGBY

By Fernando Almeida, Zoltan Buzady (2022) In: Technology, Pedagogy and Education (Q1), March 2022.This journal is indexed in WoS (Core: 2.529) and Scopus (Q1).https://doi.org/10.1080/1475939X.2022.2058600 Abstract Serious games have been successfully used for learning and training purposes. Traditionally serious games have been used in the development of hard skills, particularly in technical areas such as health, engineering, defense, or the environment. However,…

Psychometrics: what do we do with them anyway?

Psychometrics: what do we do with them anyway? In my last blog post, I discussed how we can test improvement over time in crucial leadership skills, including how we can overcome some of the biases that come along with performance ratings. This was in the context of one of the most useful functions of the…

Changing consumers, changing employees – How can FLIGBY help to balance out Hyperindividualism?

Changing consumers, changing employees – In how far is FLIGBY a good answer to the latest social trends? I met the FLIGBY method to support leaders and organizations during my Ph.D. studies at the Corvinus University of Budapest. My Ph.D. research is about new phenomena in consumer behavior generated by digitalization and technological development. The…

How can we test improvement over time in crucial leadership skills?

The FLIGBY serious game is an interactive leadership simulation where participants’ leadership skills are reliably assessed against the 29 factors in FLIGBY’s Leadership Skillset. The competencies themselves have been rigorously defined by expert development teams and mapped to several validated competency frameworks such as the Executive Core Qualifications (ECQ) System and Gallup’s StrengthsFinder framework, the…

Flow Theory, Faculty Development & Pedagogy

Dr. Zoltan Buzady, Associate Professor of Leadership, and Academic Ambassador of FLIGBY, delivered an international faculty development training and workshop series for university colleaguesFaculty members represented numerous areas of science: pedagogy, applied psychology, business, and English philology. The topics of the video interviews (below) are: What is the essence of Flow theory? Which abilities and…

Exploring the role of a serious game in developing competencies in higher tourism education

By Fernando Almeida, Zoltan Buzady, Ana Ferro In: Journal of Hospitality, Leisure, Sport & Tourism Education (Scimago rating: Q2) Volume 29, November 2021, 100347 Higher education institutions are looking for new educational models that encourage actions that contribute to the transformation of society. In the development of these competencies, the active methodologies assume a relevant role.…

Do You Remember ‘Theme Hospital’?

How could spending hours sitting in front of your games console be good for you? Increasingly advancements in technology and pedagogical thinking point to considerable rewards associated with serious games and simulations for developing business skills. But where does this thinking come from? More importantly, does this mean that losing all concept of time in…