Exploring flow-promoting management and leadership skills via serious gaming

By: Zoltan Buzady, Agnes Wimmer, Anita Csesznak & Peter Szentesi at Corvinus University of Budapest, Hungary In: Interactive Learning Environments Scopus cite score: 7.2, (Q1)DOI: https://doi.org/10.1080/10494820.2022.2098775 AbstractThe considerable proliferation of serious games (SG) in management education necessitates an academic foundation grounded in the concepts and practice of leadership, Flow, learning and development theory. Going beyond…

game-based profiling

Analyzing FLIGBY’s Immense Data Set – video interview

Game-based profiling: Analyzing FLIGBY’s user data – What are the most interesting findings? The growing demand for experiential learning is paving the way for gamified leadership development programs. FLIGBY is a serious game software with an interactive movie design. It offers the user a choice about which direction a given segment may proceed. The scenario-based approach used by FLIGBY…

Psychometrics: what do we do with them anyway?

Psychometrics: what do we do with them anyway? In my last blog post, I discussed how we can test improvement over time in crucial leadership skills, including how we can overcome some of the biases that come along with performance ratings. This was in the context of one of the most useful functions of the…