The Contribution of FLIGBY to the Entrepreneurial Learning Outcomes (2024)

By: Almeida, F., & Buzady, Z. (2024).In: Technology, Knowledge and Learning (D1 category Journal) https://doi.org/10.1007/s10758-024-09729-2 Abstract This study explores the contribution of serious game teaching technology, such as FLIGBY, to the development of entrepreneurial learning outcomes in the context of an entrepreneurship course in higher education. The sample is composed of 551 students through the…

Experiential Learning Ph.D. Course – Participant Reflections

I am a lecturer, researcher, and consultant in education and entrepreneurship, especially SMEs. My research area is on the behavioral aspects of digital transformation in schools and SMEs. I am currently enrolled as a Ph.D. candidate at Corvinus University of Budapest in the Department of Business and Informatics. When choosing an elective course, I saw…

Why did Forrest Gump just ‘feel like running’?

The book reviewed in the foreword by Dr. Zoltan Buzady Associate Professor of Leadership, Corvinus University of BudapestDirector, Leadership & Flow Global Research Network “Running Flow” Mental immersion techniques for better running  An international bestseller book by Prof. Mihaly Csikszentmihalyi  CSIKSZENTMIHALYI “A Futás Öröme” (Libri Kiadó, 2018) ITT. “I am too stressed out!  I am trying hard to do my…

FLIGBY Players’ Learning Diary

From the FLIGBY ‘play and learn’ diary of Erika (Business Student, Finnland): INTRO Most of us expect that stars on the stage (let it be a concert hall or a theatre) are in Flow and most probably also the professors should be shining in a focused way once delivering the lecture. What about the students…

Gamification in Higher Education (LiveStream)

Watch the latest YouTube LiveStream on “Gamification in Higher Education” with Marge Sassi, Flow-Enthusiast and our academic-educational partners at the Estonian Business School (30 Mins.) Topics: Simulations at EBS.ed, Key Learnings from Gamification, Value of Gamification, Biggest Surprise, Lifelikeness of Simulations

Are ‘Remote Work’ and ‘Virtual Teamwork’ Synonyms?

Remote Work and Virtual Teamwork are as different as Ice Skating and Ice Hockey! Interview with Sirja Sulakatko, Virtual Teamwork enthusiast Ten years ago, the then 20-year-old Sirja had an important decision to take: While working full time in Estonia as a store manager, she had the possibility to take a 6-month internship with ADIDAS…

In New Leadership We Flow – Lead4Skills

  A recent International Labour Organization study “Skills mismatch in Europe study 2014”, shows that labour market in Europe demonstrates various types of skill mismatch, including mismatch between the number of job seekers and employment opportunities, which is reflected in unemployment. The overall aim of the  “Lead4Skills” project is to provide higher education institutions (HEI)…

Serious Games in Trend, in East & West!

The Financial Times now reports also what our team at #FLIGBY has been proposing, offering and delivering for years: #SeriousGaming is in Trend! Following the pioneering work 100 years ago done by Harvard Business School, now all Business Schools use the learning dynamics and interactivity of teaching with the case study method. At this point…

Playing for the second time

Following our earlier announcement, we will regularly post for you some short reports about what your fellow FLIGBY players report to us on their personal leadership development learning and development journey with this outstanding psychometric edugame. Prof. Zoltan Buzady introduced FLIGBY to us on our international exchange program course on Decision Making Science at Corvinus…