Gamification in Higher Education (LiveStream)

Watch the latest YouTube LiveStream on “Gamification in Higher Education” with Marge Sassi, Flow-Enthusiast and our academic-educational partners at the Estonian Business School (30 Mins.) Topics: Simulations at EBS.ed, Key Learnings from Gamification, Value of Gamification, Biggest Surprise, Lifelikeness of Simulations

Gamification and Advanced Technology to Enhance Motivation in Education (free download book)

Read our latest publication: FLIGBY – A Serious Game Tool to Enhance Motivation and Competencies in Entrepreneurship, by Zoltan Buzady, Corvinus University of Budapest, Hungary & Fernando Almeida, Polytechnic Institute of Gaya, Portugal In: Gamification and Advanced Technology to Enhance Motivation in Education, Faraon Llorens-Largo & Rafael Molina-Carmona (Eds.), September 2020, MDPI booksISBN 978-3-03936-970-6 (Hbk);…

Game-based Leadership Profiling

A methodology of establishing leadership skill profile using gameplay data The mission of the serious game FLIGBY is to identify, measure, and help develop leadership skills. At the Game’s end, FLIGBY provides an individual report to each player on his/her skillset, with a range of benchmarking option available. In FLIGBY, each player‘s leadership profile is…