Game-based profiling: Analyzing FLIGBY’s user data – What are the most interesting findings? The growing demand for experiential learning is paving the way for gamified leadership development programs. FLIGBY is a serious game software with an interactive movie design. It offers the user a choice about which direction a given segment may proceed. The scenario-based approach used by FLIGBY…
Tag: game
Simulation Game or Team Member as Teachers?
A university has been and will be a safe place and I am not speaking about being a ‘clean’ environment in the classical sense. Today’s university is a ‘safe place to fail’ as it provides students with opportunities to practice something, that one cannot learn simply by studying a book. The business game Dynama is…
Serious Games in Trend, in East & West!
The Financial Times now reports also what our team at #FLIGBY has been proposing, offering and delivering for years: #SeriousGaming is in Trend! Following the pioneering work 100 years ago done by Harvard Business School, now all Business Schools use the learning dynamics and interactivity of teaching with the case study method. At this point…
Don’t play with it – DO take it serious
An interview with Peter Szabo, Requirement Area Manager at Ericsson Why did you decide to play FLIGBY? We are all sort-of “Homo Ludens”-species. That is why the gamification principle has been so interesting to me and seems to be very successful nowadays. This might have led the creators of FLIGBY – Csikszentmihalyi’s Official Leadership Development…
Compilation of Game-Based Learning Journals
This blog entry is from our guest author: Michael Sutton (Game-Based Learning Innovator & Architect) My quest for high quality research associated with Game-Based Learning, Simulations, Serious Games, Gamification, Virtual Reality, Immersive Learning, etc. has been quite a challenge. In attempting to scour the Inet looking for useful material, I have complied a definitive list of…
Defining Serious Games
Defining serious games: A serious game is typically an online application that makes use of the mechanisms of video games to communicate specific information (knowledge) that helps introduce relevant concepts and the application of those concepts to solve problems. Serious games differ from classical video games in that their primary objective is not entertainment but…