Flow-Leadership Skills Development via Serious Game FLIGBY See Also: https://www.linkedin.com/feed/update/urn:li:activity:7063519593989836800/ The most important thing I learned in this course was how dramatically you can increase performance and well-being by accurately mapping each person’s current state. Anyone who has experienced the flow state knows that the more time you spend in it the better. I would…
Tag: development
‘Being Boring (1990)’ – What the PetShopBoys did not know, but we do know!
One of my favorite teenage pop bands, the Pet Shop Boys, sang: ‘Cause we were never being boringWe had too much time to find for ourselvesAnd we were never being boringWe were never being bored … Well, it remains a debate if ‘being boring’ is OK or not, but ‘being bored’ is certainly recommendable! Most…
Oldie but Goldie!
Facing ‘the new normal’ requires re-defining our existence
Head of the Department of Management and lecturer at Estonian Business School, Marge Täks has faced many changes in her life: among others switching from the corporate world to a career in academia. Nevertheless, after returning from holidays in India in March 2020 (which was also the first time she did not take a laptop…
Adoption of a Serious Game in the Developing of Emotional Intelligence Skills
By: Fernando Almeida, Faculty of Engineering, University of Porto, PortugalIn: Eur. J. Investig. Health Psychol. Educ.2020, 10(1), 30-43; https://doi.org/10.3390/ejihpe10010004 ABSTRACT:Emotional intelligence is intrinsically associated with the ability to understand, manage, and express feelings and deal with other people’s emotions. This competence is essential for the formation, development, and maintenance of personal and professional relationships. Furthermore, emotional…
Learning Entrepreneurship in Higher Education Through Flow Theory and FLIGBY Game
By: Fernando Almeida (Polytechnic Institute of Gaya, Porto, Portugal) and Zoltán Buzády (Corvinus University of Budapest, Budapest, Hungary) In: International Journal of Virtual and Personal Learning Environments (IJVPLE)9(1) 2019 |Volume: 9 |Issue: 1 |Article: 1 |Pages: 15 ISSN: 1947-8518|EISSN: 1947-8526|DOI: 10.4018/IJVPLE.2019010101https://www.igi-global.com/gateway/article/218214 Download here. ABSTRACT This article performs an exploratory study of the potential of flow theory and the FLIGBY game to contribute to developing entrepreneurship competencies among higher…
In New Leadership We Flow – Lead4Skills
A recent International Labour Organization study “Skills mismatch in Europe study 2014”, shows that labour market in Europe demonstrates various types of skill mismatch, including mismatch between the number of job seekers and employment opportunities, which is reflected in unemployment. The overall aim of the “Lead4Skills” project is to provide higher education institutions (HEI)…
Flow, Leadership and Serious Games: A Pedagogical Perspective – Part 3
By: Zoltan Buzady Ph.D., Central European University Business School, Hungary. Part 1 Part 2 Serious Gaming Technology Enables Blended Learning Pedagogy Our aim in this contribution is also to tell the reader our experiences about using this particular serious game as a blended learning tool for effective training and development of Flow-based leadership and…
How sexy is leadership development? Well, TOO SEXY !!!
Below you can read the short reflection that Zoltan Buzady shared on his google+ page with some of my additions regarding to Victor Lipman’s article about leadership development. How sexy is leadership development? Well, TOO SEXY !!! I agree with the conclusion that in developed economies too much focus and money is being spent on…
The Theory of “Flow’ and Its Relevance for Organizations
By: Zoltan Buzady and Paul Marer, March 2016In: CEU Working Paper SeriesDownload full working paper here. Abstract: The objective of this essay is to identify how leadership based on the principles of Flow theory, if applied, helps create a Flow-promoting work environment and leads to better organizational performance.Csikszentmihalyi’s theory of Flow – globally known, appreciated, and…