As Michael Jackson famously sang: I’m starting with the man in the mirror I’m asking him to change his ways Most company/organization leaders thrumble for a change: they want to see a cultural change at the organization, they want to see their employees being happy and jumping out from their skin out of excitement that they…
Category: Serious Game
Training millenials
A shift is about to happen in the global workforce: just in four years, every second employee will belong to generation Y (millennials, who were born between 1981 and 2000) and soon replace baby-boomers who are about to retire (if they can or want to). Even though this demographic change is becoming unavoidably visible most companies…
Why HR-Partners will be soon replaced by HR-Anticipators
“What is the new role of HR?” – “Being a Strategic Business Partner, of course!” – “Good heavens, NO! Wrong answer!!!” – The below post was written by: Dr. Zoltan Buzady Although my primary interest is leadership and personal development, the innovative usage of emerging new simulation technologies in management training and applications of serious gaming, often…
Using serious games at university courses vs. corporate training projects
Last week I held a very interesting interview with Dr. Zoltan Buzady, who – beside being an experienced and acknowledged professor of Management & Leadership Development at CEU Business School, Hungary – is Managing Director of the global ‘Leadership & Flow Research Program and Network’, organized in cooperation with ALEAS Simulations Inc. He has vast…
Why winery?
A first-class winery game. Why did we choose a Californian winery as the venue of FLIGBY simulation? First of all, we needed a good story which was able to capture people’s imagination of course. But there is more to it. Prof. Csikszentmihalyi himself proposed the subject of a winery back in 2008. He had two…
Defining Serious Games
Defining serious games: A serious game is typically an online application that makes use of the mechanisms of video games to communicate specific information (knowledge) that helps introduce relevant concepts and the application of those concepts to solve problems. Serious games differ from classical video games in that their primary objective is not entertainment but…
Games can make you a better strategist…
…or at least this is what Martin Reeves and Georg Wittenburg state in their article published in Harvard Business Review (September 7, 2015). Now, before anyone would close this blog spot (or their leadership book) and log on to Facebook to play Farmville, I’ve got to disappoint you: that’s not the game they are talking…
Predictive People Analytics
Predictive people analytics is an emerging science and practice to make predictions of how key people, like managers, would behave under plausible future scenarios. “The latest data and analytics buzz comes from the field of advanced HR analytics, where the application of new techniques and new thinking to talent management is becoming more mainstream.” –…
“Missing Link Discovered” Leadership Forum with Prof. Csikszentmihalyi – Part 3
An edited transcript of the Forum held by CEU Business School MISSING LINK DISCOVERED: Planting Csíkszentmihályi’s Flow Theory into Management and Leadership Practice held on Monday, November 9, 2015, CEU AUDITORIUM, Budapest V, Nádor u. 9. The contributors were co-authors of the Missing Link Discovered book together with Prof. Csikszentmihalyi: Paul Marer, Prof. of Business, CEU Business School…
Branched Simulation Scenarios
Choose-your-own learning adventure FLIGBY is a scenario-based learning program —also known as problem-based learning or whole task learning—with a highly interactive course design that puts the learner in the role of a problem solver responding to realistic workplace problems or situations. The leadership simulation’s lessons are built around a series of progressively complex workplace assignments or…