An Audience Perspective on Leadership Flow Impact The complexities of leadership often go unnoticed. When attending the performance of a symphony orchestra, there is often a visual understanding that the positive climate and culture a conductor creates with their musicians produces the highest quality of music (Meals, 2020). On one such occasion, I had the…
Category: Generations
FLIGBY Players’ Learning Diary
From the FLIGBY ‘play and learn’ diary of Erika (Business Student, Finnland): INTRO Most of us expect that stars on the stage (let it be a concert hall or a theatre) are in Flow and most probably also the professors should be shining in a focused way once delivering the lecture. What about the students…
Gamification and Advanced Technology to Enhance Motivation in Education (free download book)
Read our latest publication: FLIGBY – A Serious Game Tool to Enhance Motivation and Competencies in Entrepreneurship, by Zoltan Buzady, Corvinus University of Budapest, Hungary & Fernando Almeida, Polytechnic Institute of Gaya, Portugal In: Gamification and Advanced Technology to Enhance Motivation in Education, Faraon Llorens-Largo & Rafael Molina-Carmona (Eds.), September 2020, MDPI booksISBN 978-3-03936-970-6 (Hbk);…
Earth Day, Fashion Week and Flow
Yes, you might wonder how on earth might these fuzzy concept-catchwords be connected, and why on Earth Day? A McKinsey Blog about the top fashion trends highlights the following directions such as creating an inclusive culture, establish new social media platforms for classic brands, focus on sustainability to reduce resource usages such as energy, pollutants,…
In New Leadership We Flow – Lead4Skills
A recent International Labour Organization study “Skills mismatch in Europe study 2014”, shows that labour market in Europe demonstrates various types of skill mismatch, including mismatch between the number of job seekers and employment opportunities, which is reflected in unemployment. The overall aim of the “Lead4Skills” project is to provide higher education institutions (HEI)…
“All the world’s a WEB, And all the men and women merely players!” (LITE)
All the world’s a stage William Shakespeare, (1564 – 1616) says: All the world’s a stage, And all the men and women merely players; They have their exits and their entrances, And one man in his time plays many parts, His acts being seven ages.(…) As You Like It, Act II, Scene VII – More on Shakespeare’s…
Learning Leadership from a Serious Simulation Game – Online Coaching Best Practice
Let us re-share with you the post by Nina Trankova, Global Expert in Digital Communications Skills, Official Google+ Create Lead-Member and Top Contributor: “That might sound strange from a person who never played computer games at all.” The 100% individual result for such a short time (the global average time is 7h) and the metrics…
Perspective of an undergraduate student playing FLIGBY
I am a 19-year-old student enrolled in an International Politics and Government program at Bocconi University. This summer I was searching for an internship opportunity to gain experience and came across a wonderful team working with flow theory, and a serious game called FLIGBY. Before starting the internship, I was encouraged to complete the FLIGBY…
Training millenials
A shift is about to happen in the global workforce: just in four years, every second employee will belong to generation Y (millennials, who were born between 1981 and 2000) and soon replace baby-boomers who are about to retire (if they can or want to). Even though this demographic change is becoming unavoidably visible most companies…
Why baby-boomers need some little help on being creative? Or actually not really!
The original post can be found on Zoltan Buzday’s Google+ page: To be more creative and to be really original – is often requested for remaining personally competitive in modern organizational life. But in my observations as a leadership developer is that this is really hard for the baby-boomer generation: when they were small their parents…