Remote Work and Virtual Teamwork are as different as Ice Skating and Ice Hockey! Interview with Sirja Sulakatko, Virtual Teamwork enthusiast Ten years ago, the then 20-year-old Sirja had an important decision to take: While working full time in Estonia as a store manager, she had the possibility to take a 6-month internship with ADIDAS…
Category: Academic
Facing ‘the new normal’ requires re-defining our existence
Head of the Department of Management and lecturer at Estonian Business School, Marge Täks has faced many changes in her life: among others switching from the corporate world to a career in academia. Nevertheless, after returning from holidays in India in March 2020 (which was also the first time she did not take a laptop…
Reason to Celebrate! – A full month of full online teaching –
Last week I was happy to report about the Flow state I have experienced while teaching my 5th group of FLIGBY students. Today, there is even more Flow around us in spite of the “virtuality”… Estonian Business School (EBS) moved all of its teachings to Canvas Conferences as the main online teaching platform 4 weeks…
Flow Greetings from Estonia!
Greetings from Estonia! I am one of 1.3 million Estonians, a lecturer and a Ph.D. candidate from Estonian Business School. Working in the oldest private university in the Baltic States is a privilege, especially as it is currently a home for 1500 students yearly and you really get to know your students well. Until meeting…
NOW FREE: Open Access Article on FLIGBY
Call-for-Reading: [Informatics] Special Issue “Gamification and Advanced Technology to Enhance Motivation in Education” Our article “FLIGBY – A Serious Game Tool to Enhance Motivation and Competencies in Entrepreneurship” (2019)” in the Special Issue “Gamification and Advanced Technology to Enhance Motivation in Education” has now been published also in the open-access format of the Journal: Informatics…
The Contribution of Serious Games for the Success of Students in Entrepreneurship
By: Fernando Almeida, Polytechnic Institute of Gaya, PortugalIn: IT Issues in Higher Education: Emerging Research and OpportunitiesDOI: 10.4018/978-1-7998-1029-2.ch007 ABSTRACT:The adoption of serious games as a complement to traditional classroom training is still an emerging theme, but it offers relevant potentialities for both students and teachers. This study describes the integration process of serious games in…
An East-Versus-West Update: The Non-Intrusive Measurement and Global Benchmarking of 29 Management and Leadership Skills via FLIGBY in Central Europe, Ukraine and Kazakhstan (2019 Update) – Conference Presentation
By: Zoltan BuzadyProceedings of the 27th CEEMAN Annual Conference 25-27 September 2019 Wrocław, PolandDownload here. “Flow Is Good Business for You” (FLIGBY) (www.fligby.com) is a top-leadership development game, designed by academics and practicing experts. The important mission of this technological and teaching innovation is to train and develop future leaders, and explain to them the…
Assessment of Entrepreneurship Competencies Through the Use of FLIGBY
By: Zoltán Buzády (Corvinus University of Budapest, Budapest, Hungary) and Fernando Almeida (Polytechnic Institute of Gaya, Porto, Portugal) In: Digital Education Review, 35, 151-169. (19 Pages) http://revistes.ub.edu/index.php/der/article/view/27208 Download here. ABSTRACT: Serious games are increasingly being used as an innovative tool for developing entrepreneurial skills, such as strategic management, leadership, communication, negotiation, or decision making. FLIGBY is a serious…
Adoption of a Serious Game in the Developing of Emotional Intelligence Skills
By: Fernando Almeida, Faculty of Engineering, University of Porto, PortugalIn: Eur. J. Investig. Health Psychol. Educ.2020, 10(1), 30-43; https://doi.org/10.3390/ejihpe10010004 ABSTRACT:Emotional intelligence is intrinsically associated with the ability to understand, manage, and express feelings and deal with other people’s emotions. This competence is essential for the formation, development, and maintenance of personal and professional relationships. Furthermore, emotional…
FLIGBY—A Serious Game Tool to Enhance Motivation and Competencies in Entrepreneurship
By: Zoltán Buzády (Corvinus University of Budapest, Budapest, Hungary) and Fernando Almeida (Polytechnic Institute of Gaya, Porto, Portugal)In: Informatics 2019, 6(3), 27;https://doi.org/10.3390/informatics6030027 (This article belongs to the Special Issue Gamification and Advanced Technology to Enhance Motivation in Education)Download here. ABSTRACT: Entrepreneurship is currently one of the most fundamental economic activities in the 21st century. Entrepreneurship encourages young generations to…