Exploring the role of a serious game in developing competencies in higher tourism education

By Fernando Almeida, Zoltan Buzady, Ana Ferro In: Journal of Hospitality, Leisure, Sport & Tourism Education (Scimago rating: Q2) Volume 29, November 2021, 100347 Higher education institutions are looking for new educational models that encourage actions that contribute to the transformation of society. In the development of these competencies, the active methodologies assume a relevant role.…

Gamification and Advanced Technology to Enhance Motivation in Education (free download book)

Read our latest publication: FLIGBY – A Serious Game Tool to Enhance Motivation and Competencies in Entrepreneurship, by Zoltan Buzady, Corvinus University of Budapest, Hungary & Fernando Almeida, Polytechnic Institute of Gaya, Portugal In: Gamification and Advanced Technology to Enhance Motivation in Education, Faraon Llorens-Largo & Rafael Molina-Carmona (Eds.), September 2020, MDPI booksISBN 978-3-03936-970-6 (Hbk);…

FLIGBY—A Serious Game Tool to Enhance Motivation and Competencies in Entrepreneurship

By:  Zoltán Buzády (Corvinus University of Budapest, Budapest, Hungary) and Fernando Almeida (Polytechnic Institute of Gaya, Porto, Portugal)In: Informatics 2019, 6(3), 27;https://doi.org/10.3390/informatics6030027 (This article belongs to the Special Issue Gamification and Advanced Technology to Enhance Motivation in Education)Download here. ABSTRACT: Entrepreneurship is currently one of the most fundamental economic activities in the 21st century. Entrepreneurship encourages young generations to…