Developing Entrepreneurial Competencies among Tourism Students using FLIGBY

By: Ana Ferro (ISPGAYA), Zoltan Buzady (Corvinus University of Budapest) & Fernando Almeida (University of Porto & INESCTEC) In: Journal of Hospitality& Tourism Education – Scopus cite score: 3.2, (Q2)DOI: https://doi.org/10.1080/10963758.2022.2109475 AbstractThis article seeks to present an initiative to integrate a serious game into an entrepreneurship course, attended by tourism students, which enables them to…

Exploring flow-promoting management and leadership skills via serious gaming

By: Zoltan Buzady, Agnes Wimmer, Anita Csesznak & Peter Szentesi at Corvinus University of Budapest, Hungary In: Interactive Learning Environments Scopus cite score: 7.2, (Q1)DOI: https://doi.org/10.1080/10494820.2022.2098775 AbstractThe considerable proliferation of serious games (SG) in management education necessitates an academic foundation grounded in the concepts and practice of leadership, Flow, learning and development theory. Going beyond…

Flow for innovators to let innovation flow

Flow in and between innovation, management of innovation, and innovation policy could benefit the whole society: it could mean increased efficiency, resilience, happiness, and sustainability all over the world. But the goals and environments that bring Flow to these fields have little in common – posing a challenge to stakeholders of innovation trying to create…

Intuitive and analytical decision-making skills analyzed through a flow developing serious game

By: Agnes Wimmer, Zoltan Buzady, Anita Csesznak & Peter Szentesi at Corvinus University of Budapest In: Journal of Decision Systems Scopus cite score: 2.5, (Q1)DOI: 10.1080/12460125.2022.2073863 AbstractSerious games are tools for measuring, evaluating, and developing leadership skills through the decisions taken by participants in leadership training. We analyze decision-making skills in relation to 29 leadership skills…

Use of Serious Games for Analysing Leadership Skills for Promoting Flow at the Workplace (in Hungarian)

Original title: A munkahelyi flow-állapot elősegítő vezetői képességek elemzése a komoly játék eszközével By: Zoltán Buzády, Ágnes Wimmer,  Anita Csesznák, Peter Szentesi at Corvinus University of BudapestIn: Vezetéstudomány (Management Science) DOI: https://lnkd.in/dwyKg7fS AbstractThis article explores the human aspect of leadership according to the principles outlined by Mihaly Csikszentmihalyi’s seminal work, Flow Theory. Focusing on 29 leadership skills, in…

Development of Soft Skills Competencies Through the Use of FLIGBY

By Fernando Almeida, Zoltan Buzady (2022) In: Technology, Pedagogy and Education (Q1), March 2022.This journal is indexed in WoS (Core: 2.529) and Scopus (Q1).https://doi.org/10.1080/1475939X.2022.2058600 Abstract Serious games have been successfully used for learning and training purposes. Traditionally serious games have been used in the development of hard skills, particularly in technical areas such as health, engineering, defense, or the environment. However,…

Psychometrics: what do we do with them anyway?

Psychometrics: what do we do with them anyway? In my last blog post, I discussed how we can test improvement over time in crucial leadership skills, including how we can overcome some of the biases that come along with performance ratings. This was in the context of one of the most useful functions of the…

Changing consumers, changing employees – How can FLIGBY help to balance out Hyperindividualism?

Changing consumers, changing employees – In how far is FLIGBY a good answer to the latest social trends? I met the FLIGBY method to support leaders and organizations during my Ph.D. studies at the Corvinus University of Budapest. My Ph.D. research is about new phenomena in consumer behavior generated by digitalization and technological development. The…