How to grade FLIGBY? – an actual question we frequently get from academic colleagues. The upcoming generations prefer a different, advanced way of learning that might include interactive movies, for example. However, one thing doesn’t change: the need for grading and evaluation of progress and learning – especially at the end of an academic course…
Category: Academic
Exploring the Impact of a Serious Game in the Academic Success of Entrepreneurship Students
By: Almeida, F., & Buzady, Z. (2023).In: Journal of Educational Technology Systems, 0(0). https://doi.org/10.1177/00472395231153187 Abstract: This study presents mainly practical implications for higher education institutions that offer courses in the entrepreneurship field, and that intend to promote the develop-ment of soft skills competencies in their students. Serious games are increasingly present in higher education and…
FLIGBY: the Serious Game Harnessing Flow Experience for Leadership Development
By: Kristina Risley, University of Westminster, London, UK [orcid: 0000-0002-4368-6175] and Zoltan Buzady Corvinus University of Budapest, Budapest, Hungary [orcid: 0000-0001-5553-7583] presented at GALA Games and Learning Alliance Conference, Tampere, Finland Risley, K., Buzady, Z. (2022). FLIGBY: The Serious Game Harnessing Flow Experience for Leadership Development. In: Kiili, K., Antti, K., de Rosa, F., Dindar,…
Developing Entrepreneurial Competencies among Tourism Students using FLIGBY
By: Ana Ferro (ISPGAYA), Zoltan Buzady (Corvinus University of Budapest) & Fernando Almeida (University of Porto & INESCTEC) In: Journal of Hospitality& Tourism Education – Scopus cite score: 3.2, (Q2)DOI: https://doi.org/10.1080/10963758.2022.2109475 AbstractThis article seeks to present an initiative to integrate a serious game into an entrepreneurship course, attended by tourism students, which enables them to…
Exploring flow-promoting management and leadership skills via serious gaming
By: Zoltan Buzady, Agnes Wimmer, Anita Csesznak & Peter Szentesi at Corvinus University of Budapest, Hungary In: Interactive Learning Environments Scopus cite score: 7.2, (Q1)DOI: https://doi.org/10.1080/10494820.2022.2098775 AbstractThe considerable proliferation of serious games (SG) in management education necessitates an academic foundation grounded in the concepts and practice of leadership, Flow, learning and development theory. Going beyond…
Flow for innovators to let innovation flow
Flow in and between innovation, management of innovation, and innovation policy could benefit the whole society: it could mean increased efficiency, resilience, happiness, and sustainability all over the world. But the goals and environments that bring Flow to these fields have little in common – posing a challenge to stakeholders of innovation trying to create…
Intuitive and analytical decision-making skills analyzed through a flow developing serious game
By: Agnes Wimmer, Zoltan Buzady, Anita Csesznak & Peter Szentesi at Corvinus University of Budapest In: Journal of Decision Systems Scopus cite score: 2.5, (Q1)DOI: 10.1080/12460125.2022.2073863 AbstractSerious games are tools for measuring, evaluating, and developing leadership skills through the decisions taken by participants in leadership training. We analyze decision-making skills in relation to 29 leadership skills…
Use of Serious Games for Analysing Leadership Skills for Promoting Flow at the Workplace (in Hungarian)
Original title: A munkahelyi flow-állapot elősegítő vezetői képességek elemzése a komoly játék eszközével By: Zoltán Buzády, Ágnes Wimmer, Anita Csesznák, Peter Szentesi at Corvinus University of BudapestIn: Vezetéstudomány (Management Science) DOI: https://lnkd.in/dwyKg7fS AbstractThis article explores the human aspect of leadership according to the principles outlined by Mihaly Csikszentmihalyi’s seminal work, Flow Theory. Focusing on 29 leadership skills, in…
Development of Soft Skills Competencies Through the Use of FLIGBY
By Fernando Almeida, Zoltan Buzady (2022) In: Technology, Pedagogy and Education (Q1), March 2022.This journal is indexed in WoS (Core: 2.529) and Scopus (Q1).https://doi.org/10.1080/1475939X.2022.2058600 Abstract Serious games have been successfully used for learning and training purposes. Traditionally serious games have been used in the development of hard skills, particularly in technical areas such as health, engineering, defense, or the environment. However,…
Psychometrics: what do we do with them anyway?
Psychometrics: what do we do with them anyway? In my last blog post, I discussed how we can test improvement over time in crucial leadership skills, including how we can overcome some of the biases that come along with performance ratings. This was in the context of one of the most useful functions of the…