Teaching Blue Ocean

The FLIGBY lab was contacted recently by one of our North American academic partners to find a way for using FLIGBY teaching Blue Ocean concept. Since FLIGBY was used already for explaining and demonstrating many different leadership approaches, we were happy to help to create a comprehensive syllabus for the “Blue Ocean” class too. Teaching Blue Ocean –…

What Positive Psychology is about?

The following post is a transcript of Prof. Mihaly Csikszentmihalyi‘s answer on the question, “how the Positive Psychology movement has been started?” (recorded at the IPPA conference, July 2017, in Montreal.) … Some of us felt that psychology was too focused on individual behavior and values didn’t really play any role in the essence of our time.…

Don’t play with it – DO take it serious

An interview with Peter Szabo, Requirement Area Manager at Ericsson   Why did you decide to play FLIGBY? We are all sort-of “Homo Ludens”-species. That is why the gamification principle has been so interesting to me and seems to be very successful nowadays. This might have led the creators of FLIGBY – Csikszentmihalyi’s Official Leadership Development…

Perspective of an undergraduate student playing FLIGBY

I am a 19-year-old student enrolled in an International Politics and Government program at Bocconi University. This summer I was searching for an internship opportunity to gain experience and came across a wonderful team working with flow theory, and a serious game called FLIGBY. Before starting the internship, I was encouraged to complete the FLIGBY…

Power to the people and how it appears in the world of FLIGBY

Power. The word itself carries a reputation with it. Is power a bad thing, is it true that power tends to corrupt and absolute power corrupts absolutely? Or rather, does it depend on the type of power used. By definition, power is one’s ability to exert influence over other people’s actions, more specifically, to get…

Game-based Leadership Profiling

A methodology of establishing leadership skill profile using gameplay data The mission of the serious game FLIGBY is to identify, measure, and help develop leadership skills. At the Game’s end, FLIGBY provides an individual report to each player on his/her skillset, with a range of benchmarking option available. In FLIGBY, each player‘s leadership profile is…

EQ as a Leadership Skill

“Which are the Critical Leadership Skills in your opinion, Professor Buzády?” – How often do I hear this question by management students, highly successful executives and my management coaching clients. Well, the answer I give is always the same: for sustainable success, you must develop and then constantly enhance your People Skills. By this, I…

FLIGBY in the Navy SEAL training program

We always take pride when acclaimed organizations recognize and employ our solutions. When the best in a profession chooses FLIGBY, we feel that it is worthwhile to travel a more challenging road. The Navy SEALs are the world’s leading elite military force and FLIGBY has been part of their decommissioning training program for soldiers for…

Flow, Leadership and Serious Games: A Pedagogical Perspective – Part 3

By: Zoltan Buzady Ph.D., Central European University Business School, Hungary. Part 1 Part 2 Serious Gaming Technology Enables Blended Learning Pedagogy   Our aim in this contribution is also to tell the reader our experiences about using this particular serious game as a blended learning tool for effective training and development of Flow-based leadership and…