FLIGBY for graduates’ employability enhancement in Computer Engineering (2024)

By: Almeida, F., & Buzady, Z. (2024).In: Computer Applications in Engineering Education (D1 category journal) DOI: https://doi.org/10.1002/cae.22789 Abstract: Serious games can play a crucial role in developing competencies for the job market, offering an innovative and engaging approach to learning. This study uses FLIGBY to develop employability skills among computer engineering graduates. FLIGBY is a serious…

FLIGBY’s 29 Leadership Skills Analysis of Russia, Ukraine, Kazakhstan, Georgia, Armenia – latest research data

What people skills do you use most during work or other everyday activities? What are the competencies you use less but should? The “Leadership Skills Profile” is the award-winning, ultimate FLIGBY assessment designed along Prof. Csikszentmihalyi’s guidelines and insights.  The following summary shows how these 29 skills are distributed on average in Russia, Ukraine, Kazakhstan, Georgia,…

Exploring flow-promoting management and leadership skills via serious gaming

By: Zoltan Buzady, Agnes Wimmer, Anita Csesznak & Peter Szentesi at Corvinus University of Budapest, Hungary In: Interactive Learning Environments Scopus cite score: 7.2, (Q1)DOI: https://doi.org/10.1080/10494820.2022.2098775 AbstractThe considerable proliferation of serious games (SG) in management education necessitates an academic foundation grounded in the concepts and practice of leadership, Flow, learning and development theory. Going beyond…

How can we test improvement over time in crucial leadership skills?

The FLIGBY serious game is an interactive leadership simulation where participants’ leadership skills are reliably assessed against the 29 factors in FLIGBY’s Leadership Skillset. The competencies themselves have been rigorously defined by expert development teams and mapped to several validated competency frameworks such as the Executive Core Qualifications (ECQ) System and Gallup’s StrengthsFinder framework, the…