Work and Play have been viewed as dichotomous concepts throughout history, with work representing serious and enforced tasks, while play represents activities done purely for enjoyment and pleasure. As the modern workforce undergoes radical changes, the gradual integration of the two concepts is being recognized and imbibed into contemporary work culture to foster greater creativity,…
Tag: serious game
EEG to better fit the player’s skill level – enabling a stable Flow state in a serious game
Using EEG data as Dynamic Difficulty Adjustment in a serious game about plastic pollution in the oceans DOI: https://doi.org/10.1145/3582515.3609512 By: Thomas Bjørner, Associate Professor and Head of Media Innovation & Game Research, Aalborg University. https://orcid.org/0000-0001-9071-7168 In: Bjørner, T. (2023). Using EEG data as Dynamic Difficulty Adjustment in a serious game about the plastic pollution in…
Exploring the Impact of a Serious Game in the Academic Success of Entrepreneurship Students
By: Almeida, F., & Buzady, Z. (2023).In: Journal of Educational Technology Systems, 0(0). https://doi.org/10.1177/00472395231153187 Abstract: This study presents mainly practical implications for higher education institutions that offer courses in the entrepreneurship field, and that intend to promote the develop-ment of soft skills competencies in their students. Serious games are increasingly present in higher education and…
Intuitive and analytical decision-making skills analyzed through a flow developing serious game
By: Agnes Wimmer, Zoltan Buzady, Anita Csesznak & Peter Szentesi at Corvinus University of Budapest In: Journal of Decision Systems Scopus cite score: 2.5, (Q1)DOI: 10.1080/12460125.2022.2073863 AbstractSerious games are tools for measuring, evaluating, and developing leadership skills through the decisions taken by participants in leadership training. We analyze decision-making skills in relation to 29 leadership skills…
The Future of Learning – video interview (8 mins)
Exploring the role of a serious game in developing competencies in higher tourism education
By Fernando Almeida, Zoltan Buzady, Ana Ferro In: Journal of Hospitality, Leisure, Sport & Tourism Education (Scimago rating: Q2) Volume 29, November 2021, 100347 Higher education institutions are looking for new educational models that encourage actions that contribute to the transformation of society. In the development of these competencies, the active methodologies assume a relevant role.…
Millennials’ Leadership Skills for Promoting Flow and Profit in a Business Simulation
By Ali Badibanga and Matthew Ohlson https://doi.org/10.1002/jls.21768 ABSTRACT: Driven in part by the demands of an increasing number of millennial employees, organizations continue to shift away from traditional, hierarchical, command and control business strategies that may have focused solely on generating profit to enabling organizational cultures that focus on both people and profit. In the…
Gamification and Advanced Technology to Enhance Motivation in Education (free download book)
Read our latest publication: FLIGBY – A Serious Game Tool to Enhance Motivation and Competencies in Entrepreneurship, by Zoltan Buzady, Corvinus University of Budapest, Hungary & Fernando Almeida, Polytechnic Institute of Gaya, Portugal In: Gamification and Advanced Technology to Enhance Motivation in Education, Faraon Llorens-Largo & Rafael Molina-Carmona (Eds.), September 2020, MDPI booksISBN 978-3-03936-970-6 (Hbk);…
FLIGBY — A Serious Game Tool to Enhance Motivation and Competencies in Entrepreneurship
By: Zoltan Buzady, Corvinus University of Budapest, Hungary & Fernando Almeida, Polytechnic Institute of Gaya, Portugal In: Gamification and Advanced Technology to Enhance Motivation in Education, Faraon Llorens-Largo & Rafael Molina-Carmona (Eds.), September 2020, MDPI booksISBN 978-3-03936-970-6 (Hbk); ISBN 978-3-03936-971-3 (PDF)https://doi.org/10.3390/books978-3-03936-971-3 ABSTRACT: Entrepreneurship is currently one of the most fundamental economic activities in the 21st century.…
The Contribution of Serious Games for the Success of Students in Entrepreneurship
By: Fernando Almeida, Polytechnic Institute of Gaya, PortugalIn: IT Issues in Higher Education: Emerging Research and OpportunitiesDOI: 10.4018/978-1-7998-1029-2.ch007 ABSTRACT:The adoption of serious games as a complement to traditional classroom training is still an emerging theme, but it offers relevant potentialities for both students and teachers. This study describes the integration process of serious games in…