Academic Poster Presentation: Entrepreneurial Learning and FLIGBY’s Contribution (CEEMAN Annual Conference 2024).

By: Dr. Zoltan Buzady (2024) Presented at the 32nd CEEMAN Annual Conference, held at ICM Innsbruck, Austria (Sept 25-27) https://www.ceeman.org/news/call-for-poster-session-contributions-at-the-32nd-ceeman-annual-conference Poster presentation based on the 2024 original D1-category journal article: https://flowleadership.org/the-contribution-of-fligby-to-the-entrepreneurial-learning-outcomes-2024/ Full poster here: https://drive.google.com/file/d/1zdl9eBK4DmKRa_t57s36w3hlYx45hGhv/view?usp=sharing Conference proceedings here: (to be added) Full list of ALL our publications here: https://flowleadership.org/publications-on-leadership-development-and-management-skills

The Contribution of FLIGBY to the Entrepreneurial Learning Outcomes (2024)

By: Almeida, F., & Buzady, Z. (2024).In: Technology, Knowledge and Learning (D1 category Journal) https://doi.org/10.1007/s10758-024-09729-2 Abstract This study explores the contribution of serious game teaching technology, such as FLIGBY, to the development of entrepreneurial learning outcomes in the context of an entrepreneurship course in higher education. The sample is composed of 551 students through the…

Exploring the Impact of a Serious Game in the Academic Success of Entrepreneurship Students

By: Almeida, F., & Buzady, Z. (2023).In: Journal of Educational Technology Systems, 0(0). https://doi.org/10.1177/00472395231153187 Abstract: This study presents mainly practical implications for higher education institutions that offer courses in the entrepreneurship field, and that intend to promote the develop-ment of soft skills competencies in their students. Serious games are increasingly present in higher education and…

Gamification and Advanced Technology to Enhance Motivation in Education (free download book)

Read our latest publication: FLIGBY – A Serious Game Tool to Enhance Motivation and Competencies in Entrepreneurship, by Zoltan Buzady, Corvinus University of Budapest, Hungary & Fernando Almeida, Polytechnic Institute of Gaya, Portugal In: Gamification and Advanced Technology to Enhance Motivation in Education, Faraon Llorens-Largo & Rafael Molina-Carmona (Eds.), September 2020, MDPI booksISBN 978-3-03936-970-6 (Hbk);…

FLIGBY — A Serious Game Tool to Enhance Motivation and Competencies in Entrepreneurship

By: Zoltan Buzady, Corvinus University of Budapest, Hungary & Fernando Almeida, Polytechnic Institute of Gaya, Portugal In: Gamification and Advanced Technology to Enhance Motivation in Education, Faraon Llorens-Largo & Rafael Molina-Carmona (Eds.), September 2020, MDPI booksISBN 978-3-03936-970-6 (Hbk); ISBN 978-3-03936-971-3 (PDF)https://doi.org/10.3390/books978-3-03936-971-3 ABSTRACT: Entrepreneurship is currently one of the most fundamental economic activities in the 21st century.…

Do you enjoy diversity?

Once upon a time, there was a professor who enjoyed hiking in distant countries, while embracing great discussions in a good community. It is not just the heights that attract him, but most of all, he enjoys the journey itself. To be honest, this gentleman looks as if he was constantly in Flow – focused…

The Contribution of Serious Games for the Success of Students in Entrepreneurship

By: Fernando Almeida, Polytechnic Institute of Gaya, PortugalIn: IT Issues in Higher Education: Emerging Research and OpportunitiesDOI: 10.4018/978-1-7998-1029-2.ch007 ABSTRACT:The adoption of serious games as a complement to traditional classroom training is still an emerging theme, but it offers relevant potentialities for both students and teachers. This study describes the integration process of serious games in…

Assessment of Entrepreneurship Competencies Through the Use of FLIGBY

By:  Zoltán Buzády (Corvinus University of Budapest, Budapest, Hungary) and Fernando Almeida (Polytechnic Institute of Gaya, Porto, Portugal)  In: Digital Education Review, 35, 151-169. (19 Pages) http://revistes.ub.edu/index.php/der/article/view/27208 Download here. ABSTRACT: Serious games are increasingly being used as an innovative tool for developing entrepreneurial skills, such as strategic management, leadership, communication, negotiation, or decision making. FLIGBY is a serious…

FLIGBY—A Serious Game Tool to Enhance Motivation and Competencies in Entrepreneurship

By:  Zoltán Buzády (Corvinus University of Budapest, Budapest, Hungary) and Fernando Almeida (Polytechnic Institute of Gaya, Porto, Portugal)In: Informatics 2019, 6(3), 27;https://doi.org/10.3390/informatics6030027 (This article belongs to the Special Issue Gamification and Advanced Technology to Enhance Motivation in Education)Download here. ABSTRACT: Entrepreneurship is currently one of the most fundamental economic activities in the 21st century. Entrepreneurship encourages young generations to…

FLIGBY in the context of entrepreneurship classes

Dr. Fernando Almeida, and Dr. Zoltan Buzady, Director of our ‘Leadership & Flow Global Research Network’ have launched the first cooperation in 2017. The cooperation covers a pilot teaching project using FLIGBY online leadership development game on Master of Science Program in Portugal in the field of Science and Technology. You can read our brief…