EEG to better fit the player’s skill level – enabling a stable Flow state in a serious game

Using EEG data as Dynamic Difficulty Adjustment in a serious game about plastic pollution in the oceans DOI: https://doi.org/10.1145/3582515.3609512 By: Thomas Bjørner, Associate Professor and Head of Media Innovation & Game Research, Aalborg University. https://orcid.org/0000-0001-9071-7168 In: Bjørner, T. (2023). Using EEG data as Dynamic Difficulty Adjustment in a serious game about the plastic pollution in…