By: Almeida, F., & Buzady, Z. (2024).In: Technology, Knowledge and Learning (D1 category Journal) https://doi.org/10.1007/s10758-024-09729-2 Abstract This study explores the contribution of serious game teaching technology, such as FLIGBY, to the development of entrepreneurial learning outcomes in the context of an entrepreneurship course in higher education. The sample is composed of 551 students through the…
Tag: learning assessment
Assessment of Entrepreneurship Competencies Through the Use of FLIGBY
By: Zoltán Buzády (Corvinus University of Budapest, Budapest, Hungary) and Fernando Almeida (Polytechnic Institute of Gaya, Porto, Portugal) In: Digital Education Review, 35, 151-169. (19 Pages) http://revistes.ub.edu/index.php/der/article/view/27208 Download here. ABSTRACT: Serious games are increasingly being used as an innovative tool for developing entrepreneurial skills, such as strategic management, leadership, communication, negotiation, or decision making. FLIGBY is a serious…