The Contribution of FLIGBY to the Entrepreneurial Learning Outcomes (2024)

By: Almeida, F., & Buzady, Z. (2024).In: Technology, Knowledge and Learning (D1 category Journal) https://doi.org/10.1007/s10758-024-09729-2 Abstract This study explores the contribution of serious game teaching technology, such as FLIGBY, to the development of entrepreneurial learning outcomes in the context of an entrepreneurship course in higher education. The sample is composed of 551 students through the…

Learning Entrepreneurship in Higher Education Through Flow Theory and FLIGBY Game

By: Fernando Almeida (Polytechnic Institute of Gaya, Porto, Portugal) and Zoltán Buzády (Corvinus University of Budapest, Budapest, Hungary) In: International Journal of Virtual and Personal Learning Environments (IJVPLE)9(1)  2019 |Volume: 9 |Issue: 1 |Article: 1 |Pages: 15 ISSN: 1947-8518|EISSN: 1947-8526|DOI: 10.4018/IJVPLE.2019010101https://www.igi-global.com/gateway/article/218214 Download here. ABSTRACT This article performs an exploratory study of the potential of flow theory and the FLIGBY game to contribute to developing entrepreneurship competencies among higher…