Fligby: now Flow makes sense

written by: Claudio A. Rivera

I met Prof. Zoltan Buzady via CEEMAN association, that often promoted Fligby’s global network in their news letters .

I now have finished my first-hand experience with FLIGBY as an innovative teaching tool and I am exploring ways of possibly including it into my own teaching practice at Riga Business School. 
For now here is what I wrote about my first impressions and ideas:

 

“You show us how Heaven looks like. But our business reality is like Hell.” I heard this comment from a group of Executive MBAs at the end of a Personal Leadership module after discussing theories and best practices connected with personal development, motivation, engagement, and …Flow

So, we need tools that could help our students to see the practical meaning of our theories and frameworks. They need to see the connection between big ideas and the bottom-line.

Though it was the first time my students are so explicit about their frustration when they see the difference between what is real and what it should be, I know that a large part of executives that participate in our top notch leadership courses think exactly the same.

So, we need tools that could help our students to see the practical meaning of our theories and frameworks. They need to see the connection between big ideas and the bottom-line. In this sense, Fligby contributes greatly. Fligby is a serious game, which makes Flow practical, understandable and attractive. Playing Fligby, you sit in the driving seat of an organization that is facing serious challenges in terms of motivation, performance, and leadership. The game helps the player to understand how your decision impacts the “flow level” of the employees and how the “flow level” subsequently impacts performance. In a nutshell, Fligby makes sense of the Flow. I should make an important disclaimer at this point. Though I have been teaching leadership for a decade and I have been personally involved in the design of a serious game, I’ve never used computer-based games for my teaching. Fligby is the first computer game that I will try to use in my courses. The reason is that Fligby offers the right combination of attractiveness and academic solidity. That’s hard to do and I cannot less than praise the creators of the game.

If you are considering alternative material for your teaching on leadership and Flow, especially for executive audiences, you might want to make a try with Fligby. You will find in this game the flexibility you need to accommodate it to the course sequence of your choice. You can use it for a short-course or you can use it for a long module. The only warning is that the game is so attractive that students might find a hard time disconnecting from it! Let’s promote Fligby as this will be a good way of promoting Flow and, therefore, helping people grow in the understanding of the meaning and relevance of personal leadership.

 

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