The Contribution of FLIGBY to the Entrepreneurial Learning Outcomes (2024)

By: Almeida, F., & Buzady, Z. (2024).In: Technology, Knowledge and Learning (D1 category Journal) https://doi.org/10.1007/s10758-024-09729-2 Abstract This study explores the contribution of serious game teaching technology, such as FLIGBY, to the development of entrepreneurial learning outcomes in the context of an entrepreneurship course in higher education. The sample is composed of 551 students through the…

Adoption of a Serious Game in the Developing of Emotional Intelligence Skills

By: Fernando Almeida, Faculty of Engineering, University of Porto, PortugalIn: Eur. J. Investig. Health Psychol. Educ.2020, 10(1), 30-43; https://doi.org/10.3390/ejihpe10010004 ABSTRACT:Emotional intelligence is intrinsically associated with the ability to understand, manage, and express feelings and deal with other people’s emotions. This competence is essential for the formation, development, and maintenance of personal and professional relationships. Furthermore, emotional…