The Contribution of FLIGBY to the Entrepreneurial Learning Outcomes (2024)

By: Almeida, F., & Buzady, Z. (2024).In: Technology, Knowledge and Learning (D1 category Journal) https://doi.org/10.1007/s10758-024-09729-2 Abstract This study explores the contribution of serious game teaching technology, such as FLIGBY, to the development of entrepreneurial learning outcomes in the context of an entrepreneurship course in higher education. The sample is composed of 551 students through the…

FLIGBY Players’ Learning Diary

From the FLIGBY ‘play and learn’ diary of Erika (Business Student, Finnland): INTRO Most of us expect that stars on the stage (let it be a concert hall or a theatre) are in Flow and most probably also the professors should be shining in a focused way once delivering the lecture. What about the students…