By: Emese BELÉNYESI PhD, Associate Professor, Ludovika University of Public Service, Faculty of Public Governance and International Studies, E-mail: belenyesi.emese@uni-nke.hu
and
Andrea GYŐRFYNÉ KUKODA PhD, Assistant Professor, Ludovika University of Public Service, Faculty of Public Governance and International Studies, E-mail: gyorfyne.kukoda.andrea@uni-nke.hu
Full text here: https://apubb.ro/intconf/wp-content/uploads/2025/07/The-Role-of-Universities-%E2%80%93-C-Hintea-M-Balogh.pdf Pages 37-57 – ISBN 978-606-561-258-7
Abstract: This study is based on the use of FLIGBY (Flow Is Good Business for You) – a digital serious game specifically designed for measuring and developing leadership skills – in public administration higher education. It examines the aspects of decision-making based on Csikszentmihalyi’s flow theory, with particular attention to those that facilitate the achievement of a flow state in the workplace.
One of the research objectives is to analyze the relationship between leadership decision-making and flow-promoting skills, which is investigated using empirical methods. Applying the Technology Acceptance Model (TAM) as a theoretical framework, another objective is to understand the impact of the model’s elements on student behavior while using the game in educational contexts. The analysis is based on the responses to the questionnaire and game data of students at the Ludovika University of Public Service Executive Diplomatic Leadership Training (EDLT) program, compared with data from hundreds of students from Hungary and other countries, collected in a unique database accumulated over recent years. The study’s findings highlight the impact of demographic characteristics on students’ leadership skills and decision-making, their achieved results, the correlations between the individual elements, and their behavior while using the game. These results are expected to contribute to a more effective integration of digital games in higher education and a broader professional discourse on innovative educational tools and their impacts.
Keywords: Flow theory, digital serious game, FLIGBY, public administration, higher education.
