Compilation of Game-Based Learning Journals

This blog entry is from our guest author: Michael Sutton (Game-Based Learning Innovator & Architect) My quest for high quality research associated with Game-Based Learning, Simulations, Serious Games, Gamification, Virtual Reality, Immersive Learning, etc. has been quite a challenge. In attempting to scour the Inet looking for useful material, I have complied a definitive list of…

Why winery?

Why did we choose a Californian winery as the venue of FLIGBY simulation? First of all we needed a good story which was able to capture people’s imagination of course. But there is more to it. Prof. Csikszentmihalyi himself proposed the subject of a winery back in 2008. He had two good arguments. First that…

Defining Serious Games

A serious game is typically an on-line application that makes use of the mechanisms of video games to communicate specific information (knowledge) that helps introduce relevant concepts and the application of those concepts to solve problems. Serious games differ from classical video games in that their primary objective is not entertainment but effective learning. Serious…

Branched simulation scenarios

…the next generation of learners, roughly those age thirty and younger, have grown up playing computer games. These once and future learners have learned how to learn through interactions with computers. They expect to be engaged on multiple levels simultaneously, in a fast-feedback, graphical, high stimulation, extremely immersive, user-centric environment. – Clark Aldrich FLIGBY is a…

What is ‘trial and error’?

‘So, you screwed up?’ – How many times have you heard this criticism when you failed? What this question often implies is that you are a looser, someone who lost its reputation or having difficulty managing a situation or a relationship. Hidden, this question sends the message: ‘You are not good enough’. No wonder, that…