Don’t play with it – DO take it serious

An interview with Peter Szabo, Requirement Area Manager at Ericsson   Why did you decide to play FLIGBY? We are all sort-of “Homo Ludens”-species. That is why the gamification principle has been so interesting to me and seems to be very successful nowadays. This might have led the creators of FLIGBY – Csikszentmihalyi’s Official Leadership Development…

Competitiveness, HRM, Flow-promoting Leadership & Global Benchmarking (of Your Talent Pool)

  Dr. Zoltan Buzady, Associate Professor of Management, Director of the ‘Leadership & Flow Global Research Network’, Central European University   Special Report in BBJournal May 2017 on HRM   As the Hungarian and the other CEE countries are experiencing continued growth, maintaining our achieved positions on global competitiveness rankings and to further improve our…

Flow, Leadership and Serious Games: A Pedagogical Perspective – Part 1

By: Zoltan Buzady Ph.D., Central European University Business School, Hungary. Overview This special issue of the ‘World Journal of Science, Technology, and Sustainable Development’ focuses on new, computer-based and/or online learning tools with the aim to present current trends and innovations to professionals, consultants, instructors, and academics. The author of this contribution is a researcher…

FLIGBY’s Leadership Topics

Leadership or business simulations are dynamic computer-based experiences, allow to practice personal and organizational strategies in a risk-free and motivating learning environment. They are highly effective in building critical capabilities needed for managing complex situations and organizational challenges. FLIGBY, Prof. Csikszentmihalyi’s official leadership simulation program, was developed to build a broad perspective on critical business…

Compilation of Game-Based Learning Journals

This blog entry is from our guest author: Michael Sutton (Game-Based Learning Innovator & Architect) My quest for high quality research associated with Game-Based Learning, Simulations, Serious Games, Gamification, Virtual Reality, Immersive Learning, etc. has been quite a challenge. In attempting to scour the Inet looking for useful material, I have complied a definitive list of…

Why winery?

Why did we choose a Californian winery as the venue of FLIGBY simulation? First of all we needed a good story which was able to capture people’s imagination of course. But there is more to it. Prof. Csikszentmihalyi himself proposed the subject of a winery back in 2008. He had two good arguments. First that…

Defining Serious Games

A serious game is typically an on-line application that makes use of the mechanisms of video games to communicate specific information (knowledge) that helps introduce relevant concepts and the application of those concepts to solve problems. Serious games differ from classical video games in that their primary objective is not entertainment but effective learning. Serious…