Don’t play with it – DO take it serious

An interview with Peter Szabo, Requirement Area Manager at Ericsson   Why did you decide to play FLIGBY? We are all sort-of “Homo Ludens”-species. That is why the gamification principle has been so interesting to me and seems to be very successful nowadays. This might have led the creators of FLIGBY – Csikszentmihalyi’s Official Leadership Development…

Training millenials

A shift is about to happen in the global workforce: just in four years every second employee will belong to generation Y (milleanials, who were born between 1981 and 2000) and soon replace baby-boomers who are about to retire (if they can or want to). Even though this demographic change is becoming unavoidably visible most companies…

How to earn your employees engagement?

Multiple research shows that only about one-third of the employees are engaged at a given workplace. A larger amount of people is not engaged while the rest (around one-fourth) is actively disengaged. But what exactly employee engagement means? A business management concept that describes the level of enthusiasm and dedication a worker feels toward his/her…

Defining Serious Games

A serious game is typically an on-line application that makes use of the mechanisms of video games to communicate specific information (knowledge) that helps introduce relevant concepts and the application of those concepts to solve problems. Serious games differ from classical video games in that their primary objective is not entertainment but effective learning. Serious…

Games can make you a better strategist…

…or at least this is what Martin Reeves and Georg Wittenburg state in their article published in Harvard Business Review (September 7, 2015). Now, before anyone would close this blog spot (or their leadership book) and log on to Facebook to play Farmville, I’ve got to disappoint you: that’s not the game they are talking…

FLIGBY’s Multiple Feedback System

FLIGBY’s Galaxy of Feedback Types   (Excerpt from the book, “Missing Link Discovered“) FLIGBY has been designed to give each player a continuous stream of valuable, multidimensional feedback during and after the Game. The two dozen or so different kinds of feedback are of three types, if we use as the basis of classification the time…

“Missing Link Discovered” Leadership Forum with Prof. Csikszentmihalyi – Part 2

An edited transcript of the Forum held by CEU Business School   MISSING LINK DISCOVERED: Planting Csíkszentmihályi’s Flow Theory into Management and Leadership Practice held on Monday, November 9, 2015, CEU AUDITORIUM, Budapest V, Nádor u. 9. The contributors were co-authors of the Missing Link Discovered book together with Prof. Csikszentmihalyi: Paul Marer, Prof. of Business, CEU Business School…