A Workplace Conducive to Flow

Flow occurs when both skills and challenges are high Flow makes us feel better in the moment, enabling us to experience the remarkable potential of the body and mind functioning in harmony. Flow has the ability to improve the quality of life in the long run. The main condition of flow is the matched balance of…

The 5 Best Books of Dr. Flow

A strictly subjective ranking around Flow   Check out our list, and do not forget to vote for your favorite at the end of this article! We, here at FLIGBY, are real fans of Csikszentmihalyi’s books. Mike (his name is pronounced “me-HIGH chick-sent-me-HIGH-ee”) is one of the greatest thinkers of our age, a legendary pioneer of Positive…

Teaching the “Blue Ocean”

The FLIGBY lab was contacted recently by one of our North American academic partners to find a way for using FLIGBY to teach the “Blue Ocean” concept. Since FLIGBY was used already for explaining and demonstrating many different leadership approaches, we were happy to help to create a comprehensive syllabus for the “Blue Ocean” class too. Blue Ocean…

Game-based Leadership Profiling

Methodology of establishing leadership skill profile using gameplay data The mission of the serious game FLIGBY is to identify, measure, and help develop leadership skills. At the Game’s end, FLIGBY provides an individual report to each player on his/her skillset, with a range of benchmarking option available. In FLIGBY, each player‘s leadership profile is comprised…

Fligby: now Flow makes sense

written by: Claudio A. Rivera I met Prof. Zoltan Buzady via CEEMAN association, that often promoted Fligby’s global network in their news letters . I now have finished my first-hand experience with FLIGBY as an innovative teaching tool and I am exploring ways of possibly including it into my own teaching practice at Riga Business School.  For now…

Diversity Elements in FLIGBY?

Here is a question that several partners have asked about the Game: “FLIGBY is an award-winning leadership game, in which the action takes place in California. All FLIGBY characters are white. Isn’t the USA – which is the reference point of the Game – a multi-ethnic society? Shouldn’t the Game – noted otherwise for its realism…

21st Century Skills

Their Place in Leadership Development   Recently, our Canadian partner has asked the following interesting question: Are the leadership skills measured and tested by the global award-winning, serious game simulation, called FLIGBY, “21st-century skills”? My first thought was that since the “people analytics” architecture of FLIGBY was made during 2008 and 2012, its competency-based development…

FLIGBY’s Leadership Topics

Leadership or business simulations are dynamic computer-based experiences, allow to practice personal and organizational strategies in a risk-free and motivating learning environment. They are highly effective in building critical capabilities needed for managing complex situations and organizational challenges. FLIGBY, Prof. Csikszentmihalyi’s official leadership simulation program, was developed to build a broad perspective on critical business…

Compilation of Game-Based Learning Journals

This blog entry is from our guest author: Michael Sutton (Game-Based Learning Innovator & Architect) My quest for high quality research associated with Game-Based Learning, Simulations, Serious Games, Gamification, Virtual Reality, Immersive Learning, etc. has been quite a challenge. In attempting to scour the Inet looking for useful material, I have complied a definitive list of…